Version 3.2.0: fast lists with loading spinners, names from the game files, INT docs and screenshots, cleanup
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@@ -133,19 +133,12 @@ class Workspace:
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def original_audio(self, s):
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return audio.decode_wem(self.original_bytes(s))
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def current_audio(self, s):
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return audio.decode_wem(self.current_bytes(s))
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# encoding ----------------------------------------------------------------------------------
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def prepare(self, s, x, src_rate, quality="auto", progress=None):
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"""Encode PCM for sound `s` (its rate/channels, fitted to its size limit) -> (wem, info)."""
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return encode_fit(x, src_rate, s.rate or src_rate, s.channels or x.shape[1], self.limit(s),
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quality, progress)
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def prepare_file(self, s, path, quality="auto", progress=None):
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x, sr = audio.load(path)
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return self.prepare(s, x, sr, quality, progress)
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# writing -----------------------------------------------------------------------------------
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def _backup(self, wad, pack_hashes):
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if not self.full_backup:
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