Version 3.2.0: fast lists with loading spinners, names from the game files, INT docs and screenshots, cleanup

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2026-10-10 14:58:17 +02:00
parent fbde809370
commit 1586abb8e9
40 changed files with 449 additions and 19279 deletions

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@@ -28,7 +28,7 @@ Changing it reloads the lists; the next start is again in the game's language.
## Names
Every voice line has one name in every language, taken from the game itself (e.g. `Speech_TAPE_JOKER_1_04`, the
same as in the Subtitles tab): the line `Speech_X` in Italian is the same line `Speech_X` in English, French,
same as in the Subtitles tab): the line `Speech_X` in English is the same line `Speech_X` in French, Italian,
German and Spanish. Inside a WAD entry the game stores the variations of a line in a different order in each
language, so the position-based name is kept only as a second name (`Speech_TAPE_JOKER_1#4` = the 4th WEM of
that entry in this language; search finds both). When the game plays one of two versions of a line, the
@@ -118,7 +118,7 @@ Click the **★** column to mark favorites. These are stored in your user data f
data plus the audio, so it also works for another language whose original has a different size).
- **Import mod…**: shows which sounds match this game, then installs them. You can revert them like any change.
- Changed subtitles and menu texts are exported and imported with the sounds (listed as *Text*); a text stays
in its language (an Italian subtitle edit changes the Italian subtitle).
in its language (a French subtitle edit changes the French subtitle).
- In another language, voice lines are matched by the game's own identity of the line, so the same line is
replaced even where its position differs. Voice lines from packages made with versions before 3.1 carry no
such identity: the import lists them instead of guessing (export the mod again with this version).