Version 3.2.0: fast lists with loading spinners, names from the game files, INT docs and screenshots, cleanup
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@@ -28,7 +28,7 @@ Changing it reloads the lists; the next start is again in the game's language.
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## Names
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Every voice line has one name in every language, taken from the game itself (e.g. `Speech_TAPE_JOKER_1_04`, the
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same as in the Subtitles tab): the line `Speech_X` in Italian is the same line `Speech_X` in English, French,
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same as in the Subtitles tab): the line `Speech_X` in English is the same line `Speech_X` in French, Italian,
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German and Spanish. Inside a WAD entry the game stores the variations of a line in a different order in each
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language, so the position-based name is kept only as a second name (`Speech_TAPE_JOKER_1#4` = the 4th WEM of
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that entry in this language; search finds both). When the game plays one of two versions of a line, the
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@@ -118,7 +118,7 @@ Click the **★** column to mark favorites. These are stored in your user data f
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data plus the audio, so it also works for another language whose original has a different size).
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- **Import mod…**: shows which sounds match this game, then installs them. You can revert them like any change.
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- Changed subtitles and menu texts are exported and imported with the sounds (listed as *Text*); a text stays
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in its language (an Italian subtitle edit changes the Italian subtitle).
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in its language (a French subtitle edit changes the French subtitle).
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- In another language, voice lines are matched by the game's own identity of the line, so the same line is
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replaced even where its position differs. Voice lines from packages made with versions before 3.1 carry no
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such identity: the import lists them instead of guessing (export the mod again with this version).
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