Full correctness check against the docs: safer writes, reverts and texts
Safety - Writes are serialized (Workspace.lock): two background jobs rebuilding one package (a sound and its subtitle applied side by side) lost an edit. - A store copies a bank file or package as "original" only if it matches the shipped catalog (Workspace.unoriginal_files: in-memory sounds, bank copies of voice lines, subtitles); the editor refuses to switch stores while changes are applied. A second store could otherwise resurrect a reverted sound. - Mod import in the editor asks before overwriting files changed outside the tool (it forced silently). - Revert all in the editor reverts texts too; the uninstaller counts text edits before offering to delete the store. - ackit restore-backup: the full-backup restore decisions.md described; it keeps the sounds of WADs without a full copy recorded. - build_catalog also stops when a subtitle differs from the catalog. Languages and texts - Game.language() returns languages without voices (JPN, RUS, ...) and Game.voice_archive() their INT voices; ackit text --lang JPN works. - Menu lookups parse one cached file (find & replace: minutes -> ms). - Subtitles decode cp1252 as Windows does: the UTF-8-in-cp1252 line Speech_TAPE_J_Answer_1_00 (KOR/POL/POR/RUS) is written back byte-for-byte; SUB_KOR/SUB_RUS rebuilt from the original game (only those rows changed). - Mods exported while another language is loaded keep name and line. Other fixes - Down-mix folds extra channels in at -3 dB (a 5.1 centre voice was dropped). - e2e_editor no longer overwrites the user's settings.json; kill_game waits for the game to exit before reverts. - Recorder handles Int32/UInt8 input and split frames; package block cache locked; conflict messages, CLI help examples, stale docstrings and doc references fixed; tests no longer read this PC's game language. Docs (decisions, user guide, README, subtitles.md, banks.md, catalog README, REPORT, NOTES, CLAUDE.md) updated; check_docs: 102 claims match. 148 tests; e2e_features 9/9, e2e_editor and verify PASS; game original afterwards.
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@@ -68,7 +68,7 @@ scans the game itself and applies the same rules (no checksums then; the bank sc
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to the lines, so a label then applies to the same recording in every language.
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3. Run `python tools/build_catalog.py` - it scans every archive and all soundbanks of the installed game (all
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languages present; ~5 minutes) and rewrites the CSVs, the location indexes, `characters.csv` and `index.json`.
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It stops before writing anything if a sound differs from the current catalog (a modified game); after a game
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It stops before writing anything if a sound or a subtitle differs from the current catalog (a modified game); after a game
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update run it with `--accept-changes`.
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4. Run `ackit verify --catalog` (no issues expected).
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New character labels need a display name in `ackit/classify.py: USER_LABELS` (otherwise the file name is used).
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@@ -8138,7 +8138,7 @@ Speech_TAPE_JOKER_5_16,0,아예 샤피를 미치게 만든 건 네가 아니라
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Speech_TAPE_JOKER_5_17,0,고맙네.,4,w,INT:3F21770A:5
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Speech_TAPE_JOKER_5_18,0,"자, 네 과거를 사람들에게 알리고 싶지 않다면 남의 과거를 캐묻고 다니는 일은 그만둬.",48,w,INT:3F21770A:12
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Speech_TAPE_JOKER_5_19,0,의사를 하나 더 보내줘. 다른 의사의 진단도 받아보고 싶군.,33,w,INT:3F21770A:0
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Speech_TAPE_J_Answer_1_00,0,"한 통ì<EFBFBD>˜ ë¶€ìž,중 ì „í™”ê°€ 있습니다.",44,a,
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Speech_TAPE_J_Answer_1_00,0,"한 í†µì˜ ë¶€ìž,중 ì „í™”ê°€ 있습니다.",44,a,
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Speech_TAPE_J_Answer_1_CHAR_JOKER_First_answer_01,0,왜 진작에 이 생각을 못 했을까? 세상에 둘도 없는 최고의 친구와 직통 회선을 연결하는 거 말야.,54,w,INT:4709E5BE:0
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Speech_TAPE_J_Answer_1_CHAR_JOKER_First_answer_02,0,생각해 봐. 심심하면 언제든 통화 할 수 있어. 우리 사인 한층 각별해지고 있지. 이젠 이메일을 주고받거나 낭만적인 저녁 식사를 하는 일만 남았어.,82,w,INT:4709E5BE:1
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Speech_TAPE_J_Answer_2_01,0,한 통의 부재중 전화가 있습니다.,18,w,INT:4709E5BD:1
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@@ -8345,7 +8345,7 @@ Speech_TAPE_JOKER_5_16,0,"Теперь еще попробуй рассказа
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Speech_TAPE_JOKER_5_17,0,Благодарю.,10,w,INT:3F21770A:5
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Speech_TAPE_JOKER_5_18,0,"Вот тебе совет. Если не хочешь, чтобы кто-то узнал о твоем прошлом, перестань совать нос в мое.",95,w,INT:3F21770A:12
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Speech_TAPE_JOKER_5_19,0,"И не забудь прислать еще одного дока, док. Нужна консультация.",62,w,INT:3F21770A:0
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Speech_TAPE_J_Answer_1_00,0,У ваÑ<EFBFBD> один пропущенный звонок,54,a,
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Speech_TAPE_J_Answer_1_00,0,У Ð²Ð°Ñ Ð¾Ð´Ð¸Ð½ пропущенный звонок,54,a,
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Speech_TAPE_J_Answer_1_CHAR_JOKER_First_answer_01,0,И почему я раньше об этом не подумал? Прямая связь с моим лучшим на свете другом!,81,w,INT:4709E5BE:0
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Speech_TAPE_J_Answer_1_CHAR_JOKER_First_answer_02,0,"Только представь - я смогу позвонить тебе сразу, как только заскучаю! Мы так близки друг другу.",95,w,INT:4709E5BE:1
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Speech_TAPE_J_Answer_1_CHAR_JOKER_First_answer_02,1,Следующий шаг - переписка по электронной почте и романтические ужины.,69,w,INT:4709E5BE:1
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