Full correctness check against the docs: safer writes, reverts and texts
Safety - Writes are serialized (Workspace.lock): two background jobs rebuilding one package (a sound and its subtitle applied side by side) lost an edit. - A store copies a bank file or package as "original" only if it matches the shipped catalog (Workspace.unoriginal_files: in-memory sounds, bank copies of voice lines, subtitles); the editor refuses to switch stores while changes are applied. A second store could otherwise resurrect a reverted sound. - Mod import in the editor asks before overwriting files changed outside the tool (it forced silently). - Revert all in the editor reverts texts too; the uninstaller counts text edits before offering to delete the store. - ackit restore-backup: the full-backup restore decisions.md described; it keeps the sounds of WADs without a full copy recorded. - build_catalog also stops when a subtitle differs from the catalog. Languages and texts - Game.language() returns languages without voices (JPN, RUS, ...) and Game.voice_archive() their INT voices; ackit text --lang JPN works. - Menu lookups parse one cached file (find & replace: minutes -> ms). - Subtitles decode cp1252 as Windows does: the UTF-8-in-cp1252 line Speech_TAPE_J_Answer_1_00 (KOR/POL/POR/RUS) is written back byte-for-byte; SUB_KOR/SUB_RUS rebuilt from the original game (only those rows changed). - Mods exported while another language is loaded keep name and line. Other fixes - Down-mix folds extra channels in at -3 dB (a 5.1 centre voice was dropped). - e2e_editor no longer overwrites the user's settings.json; kill_game waits for the game to exit before reverts. - Recorder handles Int32/UInt8 input and split frames; package block cache locked; conflict messages, CLI help examples, stale docstrings and doc references fixed; tests no longer read this PC's game language. Docs (decisions, user guide, README, subtitles.md, banks.md, catalog README, REPORT, NOTES, CLAUDE.md) updated; check_docs: 102 claims match. 148 tests; e2e_features 9/9, e2e_editor and verify PASS; game original afterwards.
This commit is contained in:
@@ -11,8 +11,14 @@ sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
|
||||
|
||||
@pytest.fixture(autouse=True)
|
||||
def isolated_home(tmp_path, monkeypatch):
|
||||
"""User data/config/cache go to a temp folder (never touch the real settings or stores)."""
|
||||
"""User data/config/cache go to a temp folder (never touch the real settings or stores), and the language
|
||||
the game is set to on this machine (Documents\\WB Games\\...\\UserEngine.ini) does not leak into tests."""
|
||||
from ackit import game as G
|
||||
monkeypatch.setenv("ACKIT_HOME", str(tmp_path / "home"))
|
||||
real = G.Game.config_dirs
|
||||
mine = os.path.normcase(os.path.join(os.path.expanduser("~"), "Documents", "WB Games"))
|
||||
monkeypatch.setattr(G.Game, "config_dirs",
|
||||
lambda self: [d for d in real(self) if not os.path.normcase(d).startswith(mine)])
|
||||
yield
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user