Full correctness check against the docs: safer writes, reverts and texts
Safety - Writes are serialized (Workspace.lock): two background jobs rebuilding one package (a sound and its subtitle applied side by side) lost an edit. - A store copies a bank file or package as "original" only if it matches the shipped catalog (Workspace.unoriginal_files: in-memory sounds, bank copies of voice lines, subtitles); the editor refuses to switch stores while changes are applied. A second store could otherwise resurrect a reverted sound. - Mod import in the editor asks before overwriting files changed outside the tool (it forced silently). - Revert all in the editor reverts texts too; the uninstaller counts text edits before offering to delete the store. - ackit restore-backup: the full-backup restore decisions.md described; it keeps the sounds of WADs without a full copy recorded. - build_catalog also stops when a subtitle differs from the catalog. Languages and texts - Game.language() returns languages without voices (JPN, RUS, ...) and Game.voice_archive() their INT voices; ackit text --lang JPN works. - Menu lookups parse one cached file (find & replace: minutes -> ms). - Subtitles decode cp1252 as Windows does: the UTF-8-in-cp1252 line Speech_TAPE_J_Answer_1_00 (KOR/POL/POR/RUS) is written back byte-for-byte; SUB_KOR/SUB_RUS rebuilt from the original game (only those rows changed). - Mods exported while another language is loaded keep name and line. Other fixes - Down-mix folds extra channels in at -3 dB (a 5.1 centre voice was dropped). - e2e_editor no longer overwrites the user's settings.json; kill_game waits for the game to exit before reverts. - Recorder handles Int32/UInt8 input and split frames; package block cache locked; conflict messages, CLI help examples, stale docstrings and doc references fixed; tests no longer read this PC's game language. Docs (decisions, user guide, README, subtitles.md, banks.md, catalog README, REPORT, NOTES, CLAUDE.md) updated; check_docs: 102 claims match. 148 tests; e2e_features 9/9, e2e_editor and verify PASS; game original afterwards.
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@@ -59,6 +59,13 @@ def test_audio_helpers():
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assert audio.to_channels(x, 1).shape == (48000, 1)
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assert audio.to_channels(x[:, :1], 6).shape == (48000, 6)
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assert abs(audio.peak_db(audio.normalize(x, -3.0)) + 3.0) < 0.01
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# down-mix keeps every channel: a voice only in the centre of 5.1 goes to both stereo sides at -3 dB (the
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# standard fold-down) and to mono at its own level
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c = np.zeros((100, 6), np.float32)
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c[:, 2] = 0.5
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assert np.allclose(audio.to_channels(c, 2), 0.5 * 0.7071) and np.allclose(audio.to_channels(c, 1), 0.5)
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same = np.repeat(x[:, :1], 2, axis=1) # identical L/R: mono = either side, no clipping
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assert np.allclose(audio.to_channels(same, 1)[:, 0], x[:, 0], atol=1e-6)
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assert audio.trim(x, sr, 0.25, 0.75).shape[0] == 24000
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assert audio.resample(x, 48000, 24000).shape[0] == 24000
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