Full correctness check against the docs: safer writes, reverts and texts
Safety - Writes are serialized (Workspace.lock): two background jobs rebuilding one package (a sound and its subtitle applied side by side) lost an edit. - A store copies a bank file or package as "original" only if it matches the shipped catalog (Workspace.unoriginal_files: in-memory sounds, bank copies of voice lines, subtitles); the editor refuses to switch stores while changes are applied. A second store could otherwise resurrect a reverted sound. - Mod import in the editor asks before overwriting files changed outside the tool (it forced silently). - Revert all in the editor reverts texts too; the uninstaller counts text edits before offering to delete the store. - ackit restore-backup: the full-backup restore decisions.md described; it keeps the sounds of WADs without a full copy recorded. - build_catalog also stops when a subtitle differs from the catalog. Languages and texts - Game.language() returns languages without voices (JPN, RUS, ...) and Game.voice_archive() their INT voices; ackit text --lang JPN works. - Menu lookups parse one cached file (find & replace: minutes -> ms). - Subtitles decode cp1252 as Windows does: the UTF-8-in-cp1252 line Speech_TAPE_J_Answer_1_00 (KOR/POL/POR/RUS) is written back byte-for-byte; SUB_KOR/SUB_RUS rebuilt from the original game (only those rows changed). - Mods exported while another language is loaded keep name and line. Other fixes - Down-mix folds extra channels in at -3 dB (a 5.1 centre voice was dropped). - e2e_editor no longer overwrites the user's settings.json; kill_game waits for the game to exit before reverts. - Recorder handles Int32/UInt8 input and split frames; package block cache locked; conflict messages, CLI help examples, stale docstrings and doc references fixed; tests no longer read this PC's game language. Docs (decisions, user guide, README, subtitles.md, banks.md, catalog README, REPORT, NOTES, CLAUDE.md) updated; check_docs: 102 claims match. 148 tests; e2e_features 9/9, e2e_editor and verify PASS; game original afterwards.
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@@ -240,6 +240,16 @@ def catalog_claims(cat):
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west = [enc[L]["w"] for L in langs if L not in ("RUS", "JPN", "KOR", "POL")]
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claim("docs/formats/subtitles.md", "%d %% of POL are UTF-16; the other languages have %s UTF-16 strings each"
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% (pol, rng(west)))
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utf8 = [] # cp1252 strings whose bytes are UTF-8 text (the game's data)
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for L, t in sorted(texts.items()):
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for s in t:
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if s.enc == "a":
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u = subtitles._encode_cp1252(s.text).decode("utf-8", "replace")
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multi = sum(1 for c in u if ord(c) > 0x7F and c != "\ufffd") # valid multi-byte characters
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if multi and u.count("\ufffd") <= multi // 4: # (one corrupt byte tolerated)
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utf8.append((L, s.speech))
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claim("docs/formats/subtitles.md", "%d cp1252 strings hold UTF-8 bytes instead (the same line in %s: `%s`"
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% (len(utf8), ", ".join(L for L, _ in utf8), "`, `".join(sorted({sp for _, sp in utf8}))))
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with gzip.open(os.path.join(cat, subtitles.LOCATIONS), "rt", newline="") as f:
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sublocs = sum(1 for _ in csv.DictReader(f))
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claim("REPORT.md", "Edited in place in every copy (%s copies)" % n(sublocs))
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@@ -505,6 +515,21 @@ def wem_claims():
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% (n(total - len(bad)), n(total), exceptions))
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def originality_claims(game):
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"""Workspace.unoriginal_files on every file with sounds or subtitles of the (original) game: no false alarm."""
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import tempfile
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from ackit import subtitles
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from ackit.workspace import Workspace
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with tempfile.TemporaryDirectory() as td:
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ws = Workspace(game, store_root=td, archives=[game.voice_archive("INT"), "SFX", "BANK"])
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rels = {l.file for ls in ws.catalog.locations.values() for l in ls}
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rels |= {l.file for ls in subtitles.read_locations(os.path.join(catalog_dir(), subtitles.LOCATIONS)).values()
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for l in ls}
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bad = ws.unoriginal_files([ws.bank_path(r) for r in rels])
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claim("REPORT.md", "checked on all %s files with sounds or subtitles: %s" % (
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n(len(rels)), "no false alarm" if not bad else "%d false alarms" % len(bad)), "Workspace.unoriginal_files")
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def test_claims():
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import subprocess
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out = subprocess.run([sys.executable, "-m", "pytest", "--collect-only", "-q", "-p", "no:cacheprovider"],
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@@ -535,6 +560,7 @@ def main():
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if not game:
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raise SystemExit("--scan needs the game")
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scan_claims(game)
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originality_claims(game)
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if a.wems:
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if not game:
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raise SystemExit("--wems needs the game")
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