Full correctness check against the docs: safer writes, reverts and texts
Safety - Writes are serialized (Workspace.lock): two background jobs rebuilding one package (a sound and its subtitle applied side by side) lost an edit. - A store copies a bank file or package as "original" only if it matches the shipped catalog (Workspace.unoriginal_files: in-memory sounds, bank copies of voice lines, subtitles); the editor refuses to switch stores while changes are applied. A second store could otherwise resurrect a reverted sound. - Mod import in the editor asks before overwriting files changed outside the tool (it forced silently). - Revert all in the editor reverts texts too; the uninstaller counts text edits before offering to delete the store. - ackit restore-backup: the full-backup restore decisions.md described; it keeps the sounds of WADs without a full copy recorded. - build_catalog also stops when a subtitle differs from the catalog. Languages and texts - Game.language() returns languages without voices (JPN, RUS, ...) and Game.voice_archive() their INT voices; ackit text --lang JPN works. - Menu lookups parse one cached file (find & replace: minutes -> ms). - Subtitles decode cp1252 as Windows does: the UTF-8-in-cp1252 line Speech_TAPE_J_Answer_1_00 (KOR/POL/POR/RUS) is written back byte-for-byte; SUB_KOR/SUB_RUS rebuilt from the original game (only those rows changed). - Mods exported while another language is loaded keep name and line. Other fixes - Down-mix folds extra channels in at -3 dB (a 5.1 centre voice was dropped). - e2e_editor no longer overwrites the user's settings.json; kill_game waits for the game to exit before reverts. - Recorder handles Int32/UInt8 input and split frames; package block cache locked; conflict messages, CLI help examples, stale docstrings and doc references fixed; tests no longer read this PC's game language. Docs (decisions, user guide, README, subtitles.md, banks.md, catalog README, REPORT, NOTES, CLAUDE.md) updated; check_docs: 102 claims match. 148 tests; e2e_features 9/9, e2e_editor and verify PASS; game original afterwards.
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@@ -14,10 +14,14 @@ $Data = @((Join-Path $env:APPDATA "UnheardCity"), (Join-Path $env:LOCALAPPDATA "
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function Say($msg) { if (-not $Quiet) { Write-Host $msg } }
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function Modified-Count {
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# sounds still changed in the game, according to the originals stores
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# sounds and texts (subtitles, menu text) still changed in the game, according to the originals stores
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$n = 0
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Get-ChildItem -Path (Join-Path $Data[0] "stores\*\store.json") -ErrorAction SilentlyContinue | ForEach-Object {
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try { $n += @((Get-Content -Raw -LiteralPath $_.FullName | ConvertFrom-Json).entries.PSObject.Properties).Count } catch {}
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try {
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$s = Get-Content -Raw -LiteralPath $_.FullName | ConvertFrom-Json
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$n += @($s.entries.PSObject.Properties).Count
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if ($s.texts) { $n += @($s.texts.PSObject.Properties).Count }
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} catch {}
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}
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return $n
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}
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@@ -26,8 +30,8 @@ try {
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if (Get-Process -Name "UnheardCity" -ErrorAction SilentlyContinue) { throw "$Name is running. Close it first." }
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$mods = Modified-Count
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if ($mods -gt 0 -and -not $Quiet) {
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Write-Host "$mods sound(s) are still modified in the game. To restore the originals, open $Name and use"
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Write-Host "'Revert all' BEFORE uninstalling (your originals store is kept either way)."
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Write-Host "$mods sound(s) or text(s) are still modified in the game. To restore the originals, open $Name and"
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Write-Host "use 'Revert all' BEFORE uninstalling (your originals store is kept either way)."
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if ((Read-Host "Uninstall anyway? [y/N]") -notmatch '^(y|yes)$') { exit 1 }
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}
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if (-not $Quiet -and -not $RemoveUserData -and $mods -eq 0 -and (Test-Path $Data[0])) {
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