List and edit in-memory sounds in soundbanks
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11
CLAUDE.md
11
CLAUDE.md
@@ -4,13 +4,16 @@ Batman: Arkham City (PC) audio toolkit + editor. Read `NOTES.md` first (status,
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- Layout: `ackit/` library + CLI (`python -m ackit -h`), `app/` PySide6 editor, `tests/` pytest, `data/catalog/`
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CSVs (+ user's original lists in `data/catalog/source/`, never edit them), `docs/`, `tools/` build scripts.
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- Dev env: `.venv` (Python 3.14, `pip install -e .[app,dev]`). Run tests with `.venv/Scripts/python -m pytest -q`.
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- Dev env: `.venv` (Python 3.14, `pip install -e .[app,dev,verify]`). Run tests with `.venv/Scripts/python -m pytest -q`.
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- Writing game files goes through `ackit.workspace.Workspace` only (originals store, atomic writes, conflict checks).
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Speech/ambience: in place, never larger than the original WEM; music packs: any size (`docs/formats/wad.md`).
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In-memory sounds (archive BANK, loose `.bnk` + `.upk` packages): in place into every copy; a bank file is always
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rebuilt from the store's original copy + the applied replacements (`docs/formats/banks.md`, `upk.md`).
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- Never use Steam "verify integrity". Keep game files original after tests (`ackit status`, `ackit revert --all`).
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- Real-game checks: `ackit verify` (offline), `ackit verify --ingame` (Windows; needs Steam running and logged in,
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WinDbg; ~1.5 min; reverts and checks byte-identity itself).
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- Rebuild catalogs only from original game files: `python tools/build_catalog.py`.
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- Real-game checks: `ackit verify` (offline), `ackit verify --catalog [--quick]` (catalog vs game files),
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`ackit verify --ingame [--banks]` (Windows; needs Steam running and logged in, WinDbg; ~1.5 min; reverts and
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checks byte-identity itself).
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- Rebuild catalogs only from original game files: `python tools/build_catalog.py` (~5 min, scans all packages).
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- Shell: git at `C:\Program Files\Git\cmd` (prepend to PATH). Write Python with the Write/Edit tools; avoid
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PowerShell here-strings and heredoc string surgery with backslash escapes (they produced NUL bytes before).
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- The speaker loopback can contain other apps' audio (voice chat): never save raw captures.
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