List and edit in-memory sounds in soundbanks
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@@ -4,9 +4,9 @@ Replace any voice line, music track or ambience in **Batman: Arkham City (PC, St
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by name, from a file or a recording, with one-click revert. No Wwise, no game patch, no external programs.
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- **Unheard City** (`app/`, [user guide](docs/user-guide.md)): the desktop editor for Windows and Linux. Browse and
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search the ~11,500 sounds of the game's audio archives, filter by category and character, listen, replace or
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record, apply and revert. Most short effects (footsteps, foley, weapons, UI) live inside soundbanks and are
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not listed yet ([docs/formats/banks.md](docs/formats/banks.md)).
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search all ~26,900 sounds of the game (the voice lines of one language, music, ambience, and ~15,400 effects
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stored inside soundbanks: footsteps, foley, combat, weapons, UI), filter by category and character, listen,
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replace or record, apply and revert.
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- **`ackit`** (`ackit/`): the Python library and command-line tool behind it.
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How it works in one paragraph: the game's Wwise 2011.1 decoder only knows the standard Vorbis codebooks, so ackit
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@@ -23,7 +23,7 @@ archives atomically, keeping the original bytes in a store for exact reverts. De
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- **Toolkit (developers):** Python 3.10+:
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```
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python -m venv .venv && .venv/Scripts/activate # Linux: source .venv/bin/activate
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pip install -e .[app,dev] # app = editor, dev = tests/packaging
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pip install -e .[app,dev,verify] # app = editor, dev = tests/packaging, verify = in-game test
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python -m app.main # run the editor from source
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```
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