List and edit in-memory sounds in soundbanks
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@@ -25,19 +25,31 @@ list; unnamed IDs show as hex). First matching rule wins:
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| `Speech_CHAR_` | Speech | Character lines |
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| `Speech_CH_`, `Speech_SEQUENCE_`, `Speech_STEEL_`, `_MUSEUM_`, `_CHURCH_`, `_COURT_`, `_UNDER_`, `_GCPD_`, `_ZP1_` | Speech | Story missions |
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| `Speech_GAME_`, `Speech_MAP_`, `Speech_AUGMENTED_`, `Speech_FORENSICS_`, `Speech_TEMP_` | Speech | Gameplay & hints |
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| `NPC_` | Ambience | Crowds |
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| `NPC_...Crowd...` | Ambience | Crowds |
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| other `Speech_` | Speech | Other speech |
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| media of the `Music` / `Music_PDLC` stream packs, `Music*` | Music | Music / Music (DLC) |
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| media of the `Music` / `Music_PDLC` stream packs, `Music*`, `MUS_` | Music | Music / Music (DLC) |
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| `AMB_`, `PSA_` | Ambience | Ambience |
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| `PSO_` (flies, drips, fans, lights) | Ambience | Ambient emitters |
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| `WND_` | Ambience | Wind |
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| `WTR_` | Ambience | Weather |
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| `VOL_`, `PVOL_` | Ambience | Room tone |
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| `SEQ_` | SFX | Scripted sequences |
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| anything containing `Footstep` | SFX | Footsteps |
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| `CHR_`/`NPC_` containing `Combat`, `BoneBreak`, `Bodyfall` | SFX | Combat |
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| `SEQ_`, `MTN_` | SFX | Scripted sequences |
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| `OBJ_` | SFX | Objects |
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| `PX_`, `PHY_` | SFX | Physics |
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| `WPN_` | SFX | Weapons |
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| `CHR_` (in SFX) | SFX | Character foley |
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| `DVC_` | SFX | Gadgets |
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| `GUI_`, `SBJ_` | SFX | Interface |
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| `VFX_` | SFX | Visual effects |
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| other `NPC_` | SFX | Enemies & NPCs |
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| `CHR_`, `GEN_` | SFX | Character foley |
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| `Global` | SFX | Global |
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| anything else (e.g. unnamed hex IDs) | Unknown | Unknown |
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BANK sounds (in-memory, `docs/formats/banks.md`) are classified by the name of their **soundbank** (e.g.
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`CHR_CatwomanFoleySuit`, `Speech_EMOTE_Batman`), which is more systematic than their event names.
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Counts in the ITA catalog: Story missions 1993, Predator chatter 1796, Character lines 1537, Open-world chatter
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1295, Side missions 808, Combat barks 801, Efforts & emotes 616, Interview tapes 514, Riddler 360, Radio & TV 226,
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Gameplay & hints 199, DLC 167, Boss fights 150, Cinematics 150, Reactions 108, Interrogations 95. SFX archive:
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