Read and patch UE3 packages and soundbanks

This commit is contained in:
2026-10-09 19:38:57 +02:00
parent b3c9b84dc7
commit 61bbf26f3b
10 changed files with 734 additions and 11 deletions

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@@ -8,6 +8,7 @@
| [building.md](building.md) | building the editor and its installer (Windows, Linux) |
| [formats/wad.md](formats/wad.md) | WWAD archives, grouped entries, BKPK stream packs |
| [formats/banks.md](formats/banks.md) | soundbanks and the in-memory sounds not covered yet (footsteps, foley, effects) |
| [formats/upk.md](formats/upk.md) | UE3 packages: summary, LZO chunks, how ackit reads and patches them |
| [formats/wem.md](formats/wem.md) | WEM layout the game accepts, setup stripping, hash and decode-alloc formulas |
| [reverse-engineering/decoder.md](reverse-engineering/decoder.md) | BatmanAC.exe decoder functions and addresses |
| [reverse-engineering/findings.md](reverse-engineering/findings.md) | root cause, findings, in-game experiment log (incl. failed hypotheses) |