Document soundbank findings
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@@ -63,8 +63,7 @@ original bytes where nothing moved).
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Replacing a pack media (`ackit` target `EDF036D6/393BC53A`) rewrites the pack table (`.bnk`), the
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WAD entry payload, and the WAD table/offsets. Verified in-game (NOTES.md, E2).
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## Regular soundbanks (`SFX\*.bnk`, bank version 56)
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## Regular soundbanks
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BKHD / DIDX {id, offset, size} / DATA / HIRC / STID. In-memory WEMs (DATA) are 16-byte aligned.
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`ackit/bnk.py` can read/rebuild them, but most front-end sounds come from banks embedded in UE3
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packages (`.upk`), which this toolkit does not modify.
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The other `SFX\*.bnk` files and the banks embedded in `.upk` packages hold their WEMs in memory (not in a
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WAD); see `banks.md`. The toolkit does not read or modify them yet.
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