In-game text test, version 3.0.0, report
This commit is contained in:
6
NOTES.md
6
NOTES.md
@@ -36,7 +36,11 @@
|
||||
counter, apply/revert/revert all, find & replace on the filtered rows, go to sound); the sound editor
|
||||
shows and edits the sound's subtitle (SubtitleBox); texts in mod export/import and the changed-outside
|
||||
banner; smoke test loads texts. 15 GUI tests.
|
||||
6. [ ] Final e2e (audio + text), packaged build, REPORT.md.
|
||||
6. [x] Final pass 2026-10-09: `ackit verify` PASS, `--catalog` OK, `--ingame` PASS (ncc 1.0), `--ingame
|
||||
--banks` PASS, `--ingame --texts` PASS (12/12 menu markers in memory), tools/e2e_editor.py PASS; game
|
||||
original after. Version 3.0.0; dist/UnheardCity-3.0.0-windows-amd64.zip (86 MB) smoke + GUI start PASS
|
||||
with PATH = C:\Windows. 121 tests. REPORT.md rewritten (unresolved items).
|
||||
- NEXT (needs a person): play a mission with a replaced footstep/foley sound and an edited subtitle (REPORT.md).
|
||||
- OPEN: channel order for >2 channels unverified; speech and in-memory sounds *heard* in-game (need gameplay;
|
||||
posted keys do not drive the menu).
|
||||
|
||||
|
||||
Reference in New Issue
Block a user