In-game text test, version 3.0.0, report

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2026-10-09 22:50:15 +02:00
parent a10593ec24
commit 98ec2fe9c4
10 changed files with 123 additions and 40 deletions

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@@ -36,7 +36,11 @@
counter, apply/revert/revert all, find & replace on the filtered rows, go to sound); the sound editor
shows and edits the sound's subtitle (SubtitleBox); texts in mod export/import and the changed-outside
banner; smoke test loads texts. 15 GUI tests.
6. [ ] Final e2e (audio + text), packaged build, REPORT.md.
6. [x] Final pass 2026-10-09: `ackit verify` PASS, `--catalog` OK, `--ingame` PASS (ncc 1.0), `--ingame
--banks` PASS, `--ingame --texts` PASS (12/12 menu markers in memory), tools/e2e_editor.py PASS; game
original after. Version 3.0.0; dist/UnheardCity-3.0.0-windows-amd64.zip (86 MB) smoke + GUI start PASS
with PATH = C:\Windows. 121 tests. REPORT.md rewritten (unresolved items).
- NEXT (needs a person): play a mission with a replaced footstep/foley sound and an edited subtitle (REPORT.md).
- OPEN: channel order for >2 channels unverified; speech and in-memory sounds *heard* in-game (need gameplay;
posted keys do not drive the menu).