In-game text test, version 3.0.0, report
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@@ -310,6 +310,8 @@ def cmd_verify(a):
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from .verify import ingame
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if a.banks:
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rep = ingame.run_banks(ws, a.sound or None)
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elif a.texts:
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rep = ingame.run_texts(ws)
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elif a.baseline:
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rep = ingame.run(ws, a.target, mode="baseline", seconds=a.seconds)
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elif a.installed:
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@@ -390,6 +392,7 @@ def build_parser():
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s.add_argument("--banks", action="store_true",
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help="with --ingame: test in-memory sounds (default: the front-end banks, or --sound NAME ...)")
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s.add_argument("--sound", action="append", default=[], help="with --banks: a sound to test (repeatable)")
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s.add_argument("--texts", action="store_true", help="with --ingame: test menu text and subtitle edits")
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# advanced
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s = add("encode", cmd_encode, "[advanced] audio -> .wem file", (enc,))
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s.add_argument("audio"); s.add_argument("out"); s.add_argument("--like", metavar="NAME")
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