Version 3.3.0: restore-backup command, Revert all includes texts, editor opens in text-only game languages, mod import asks before overwriting
dist/UnheardCity-3.3.0-windows-amd64.zip (86 MB): smoke test PASS with PATH reduced to the Windows folders (21,015 sounds, 9,377 subtitles, 7,020 menu texts), GUI start/quit PASS. REPORT and NOTES updated.
This commit is contained in:
4
NOTES.md
4
NOTES.md
@@ -162,6 +162,10 @@
|
||||
rebuilt from the original game (`--accept-changes`: exactly those 2 rows changed), subtitles.md documents it
|
||||
(claim derived by check_docs). User guide: Space plays the replacement once one is loaded (not always the
|
||||
original); tooltip too. App smoke test on the real game PASS.
|
||||
- 2026-10-13 version 3.3.0 (minor: `ackit restore-backup`; Revert all includes texts; the editor opens in a
|
||||
text-only game language; mod import asks; store folder locked while changes exist):
|
||||
dist/UnheardCity-3.3.0-windows-amd64.zip (86 MB) smoke test PASS with PATH = C:\Windows only (21,015 sounds,
|
||||
9,377 subtitles, 7,020 menu texts, ITA), GUI start/quit PASS.
|
||||
- DONE by the user in game: replaced voice lines, edited subtitles and replaced footsteps (after the fill fix).
|
||||
- OPEN: channel order for >2 channels unverified; 19 speaker labels to check by listening; the Linux build was
|
||||
never built or run (no Linux here).
|
||||
|
||||
@@ -63,7 +63,7 @@ editor Unheard City (mission 2).
|
||||
found in the game's memory, no crash); `tools/e2e_editor.py` PASS. Game files original at the end
|
||||
(`ackit status`). The catalog builder refuses to run on a modified game, so the catalog always describes the
|
||||
original files.
|
||||
- **Package**: `dist/UnheardCity-3.2.3-windows-amd64.zip` (86 MB, catalogs included). With `PATH` reduced to
|
||||
- **Package**: `dist/UnheardCity-3.3.0-windows-amd64.zip` (86 MB, catalogs included; built 2026-10-13). With `PATH` reduced to
|
||||
the Windows folders the packaged exe passes its smoke test (in the game's language - Italian on the test PC:
|
||||
21,015 sounds loaded, encode + inject, 9,377 subtitles and 7,020 menu texts loaded, an in-memory sound decoded from a package) and the GUI starts and
|
||||
quits cleanly. The installer is unchanged since mission 2 (install/upgrade/uninstall verified then); the
|
||||
|
||||
@@ -8,4 +8,4 @@ Library layers (low -> high):
|
||||
inject (WAD writing), originals (store), workspace (apply/revert), modpack (share)
|
||||
tools cli (`ackit` command), verify/ (offline self-check, in-game test on Windows)
|
||||
"""
|
||||
__version__ = "3.2.3"
|
||||
__version__ = "3.3.0"
|
||||
|
||||
@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
|
||||
|
||||
[project]
|
||||
name = "ackit"
|
||||
version = "3.2.3"
|
||||
version = "3.3.0"
|
||||
description = "Batman: Arkham City (PC) audio toolkit and editor"
|
||||
readme = "README.md"
|
||||
requires-python = ">=3.10"
|
||||
|
||||
Reference in New Issue
Block a user