Track app assets
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@@ -90,9 +90,8 @@ limit but means LZO recompression of large engine packages: out of scope, high r
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- **Artwork:** the app icon (the Arkham City logo bat in flat black over a red audio waveform of rounded bars, on a
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white rounded tile; shown only in the window/taskbar and the toolbar corner) and the default background wallpaper come from images supplied by the user.
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`tools/make_assets.py <folder>` turns `bac_logo_full.png` + `wallpaper.jpg` into `app/assets/` (app_icon.png,
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app_icon.ico, wallpaper.jpg), which the build bundles. The folder is git-ignored because it is Warner Bros.
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artwork: keep builds that contain it for personal use. Without the assets the app falls back to a plain
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waveform icon and no wallpaper.
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app_icon.ico, wallpaper.jpg), which the build bundles. The folder is committed (public artwork and generated
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content). Without the assets the app falls back to a plain waveform icon and no wallpaper.
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- Background: the wallpaper sits only behind the filter panel, scaled to the panel height so its left part fills
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the panel, under a light veil. Settings -> Background toggles it and sets its strength (default 10 %).
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- Loading feedback stays where the work is, never modal: a spinner inside the waveform being loaded (sound or
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