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"""Offline self-check against the installed game (no game launch, nothing is modified).
1. every audio archive parses and follows the WAD layout rules;
2. a sample of game WEMs is rebuilt byte-for-byte from the derived format rules;
3. a test signal is encoded for a speech and a music sound and decoded again (correlation check);
4. the originals store is consistent (blobs intact, recorded states).
"""
import random
import numpy as np
from .. import audio
from ..builder import build_wem, setup_header_values
from ..convert import library
from ..inject import is_pack
from ..wad import Wad
from ..wem import Wem, split_concatenated
from ..wwvorbis import transcode_setup, W2V
def rebuild_identical(r):
"""True if a game WEM is reproduced byte-for-byte by the builder."""
m = Wem.parse(r)
v = m.vorb
s = m.setup_packet()
_, info = transcode_setup(s, W2V, m.channels, library())
pk, _ = m.audio_packets()
mb = info.mode_bits
if v["bs0_exp"] != v["bs1_exp"]:
flags = [info.mode_blockflags[p[0] & ((1 << mb) - 1)] if mb else info.mode_blockflags[0] for _, p in pk]
else:
flags = [info.mode_blockflags[(p[0] >> 1) & ((1 << mb) - 1)] if mb else info.mode_blockflags[0] for _, p in pk]
hv = setup_header_values(s, m.channels)
extra = [c for c in m.chunks if c.tag not in (b"fmt ", b"data")]
for interval in (8192, 1024, 2048, 4096, 16384, 32768, 512, 256):
out = build_wem(m.channels, m.rate, v["bs0_exp"], v["bs1_exp"], s, [p for _, p in pk], flags,
v["total_frames"], hv["hash"], hv["alloc"], hv["alloc64"], m.channel_mask,
seek=v["seek_table_size"] > 0, seek_interval=interval, valid_bits=m.valid_bits,
extra_chunks=extra)
if out == r:
return True
if v["seek_table_size"] == 0:
break
return False
def run(ws, sample=300, log=print):
ok = True
# 1 + 2
for arch, path in ws.game.archives.items():
w = Wad(path)
probs = w.check()
rnd = random.Random(1)
ents = rnd.sample(w.entries, min(len(w.entries), 60))
n = good = 0
for e in ents:
if is_pack(path, e.hash): # stream packs are checked by the tests (they are large)
continue
for _, r in split_concatenated(w.read(e.hash))[0][:5]:
n += 1
try:
good += rebuild_identical(r)
except Exception:
pass
if n >= sample // max(1, len(ws.game.archives)):
break
log("%-4s layout %s, rebuilt %d/%d sample WEMs byte-identical" % (arch, "OK" if not probs else probs[:2], good, n))
ok &= not probs and good >= n - 2 # 4 looping music tracks are known exceptions
# 3
t = np.arange(48000 * 2) / 48000.0
sig = (0.3 * np.sin(2 * np.pi * 330 * t) * np.sin(2 * np.pi * 1.5 * t)).astype(np.float32)[:, None]
for s in [x for x in ws.catalog.sounds if x.group == "Speech"][:1] + \
[x for x in ws.catalog.sounds if x.group == "Music"][:1]:
wem, info = ws.prepare(s, sig, 48000)
y, sr = audio.decode_wem(wem)
ref = audio.to_channels(audio.resample(sig, 48000, sr), y.shape[1])
n = min(len(ref), len(y))
c = float(np.corrcoef(ref[:n, 0], y[:n, 0])[0, 1])
log("encode/decode %-30s %d Hz q%.1f corr %.3f" % (s.name[:30], info["rate"], info["quality"], c))
ok &= c > 0.95
# 4
bad = 0
for k, e in ws.store.entries.items():
try:
ws.store.get_blob(e["orig"])
if e.get("applied"):
ws.store.get_blob(e["applied"])
except (OSError, IOError):
bad += 1
log("originals store: %d record(s), %d damaged" % (len(ws.store.entries), bad))
ok &= bad == 0
log("SELF-CHECK %s" % ("PASS" if ok else "FAIL"))
return ok