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51
tests/test_realgame.py
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51
tests/test_realgame.py
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"""Read-only checks against the installed game (skipped when it is not installed)."""
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import random
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import pytest
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from ackit.game import Game
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from ackit.inject import pack_bnk_path, is_pack
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from ackit.pack import Pack
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from ackit.verify.selfcheck import rebuild_identical
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from ackit.wad import Wad, write_wad
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from ackit.wem import split_concatenated
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pytestmark = pytest.mark.game
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def test_wad_roundtrip_identical(real_game_dir, tmp_path):
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g = Game(real_game_dir)
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src = g.wad("SFX")
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out = str(tmp_path / "rt.wad")
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write_wad(Wad(src), out, {})
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a, b = open(src, "rb"), open(out, "rb")
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while True:
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x, y = a.read(1 << 22), b.read(1 << 22)
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assert x == y
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if not x:
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break
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def test_stream_packs_noop_identical(real_game_dir):
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g = Game(real_game_dir)
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wad = g.wad("SFX")
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w = Wad(wad)
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for e in w.entries:
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if is_pack(wad, e.hash):
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bnk = open(pack_bnk_path(wad, e.hash), "rb").read()
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payload = w.read(e.hash)
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nb, npay = Pack(bnk).rebuild(payload, {})
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assert nb == bnk and npay == payload
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def test_builder_reproduces_game_wems(real_game_dir):
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g = Game(real_game_dir)
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lang = g.language()
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w = Wad(g.wad(lang))
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rnd = random.Random(5)
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n = 0
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for e in rnd.sample(w.entries, 80):
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for _, r in split_concatenated(w.read(e.hash))[0][:3]:
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assert rebuild_identical(r)
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n += 1
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assert n >= 80
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