Version 3.2.3: editor layout with aligned controls and full-width button bars; docs on recordings shared between languages
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@@ -149,8 +149,13 @@ copy per voice language) is filtered the same way, so the sound list never mixes
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## 7. Editor UX choices
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- One window with three tabs. *Sounds*: filters (left) and sound table on top, the editor of the selected
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sound below across the full width, in three resizable columns (Listen | Replace | Subtitle) so nothing has
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to scroll at usual window sizes. *Subtitles* and *Menu text*: search, filters, table, editor. The primary flow
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sound below across the full width, in three resizable columns (Listen | Replace | Subtitle). Inside each
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column the controls are aligned, not packed in rows that wrap: Replace's edit fields in a grid with one
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label column, and every column's actions in one full-width bar at its bottom, level across the three
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columns (Listen: Original | Installed | Stop; Replace: Apply to game, twice as wide, | Revert | Save WAV;
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Subtitle: Apply | Revert). Every row of buttons fills its column's width (Load file / device / Record; Trim
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silence / Replacement; Show in list). A/B and Loop are icon buttons with tooltips next to the volume. The editor fits a 1000-pixel-wide window without horizontal scrolling (measured:
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minimum 984 px with the window's vertical scroll bar). *Subtitles* and *Menu text*: search, filters, table, editor. The primary flow
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(search -> select -> Space to listen -> Load file/Record -> Apply) needs no menus; power features (tags,
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favorites, multi-select revert, mod packages, settings) are in the toolbar and context menu.
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- Long work (loading, encoding, writing 0.5 GB WADs) runs in background jobs with status messages; the
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