Version 3.2.3: editor layout with aligned controls and full-width button bars; docs on recordings shared between languages
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@@ -25,6 +25,9 @@ game is set to (Steam > game properties > Language) and applies to everything yo
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editor shows those and says *voices: INT* next to the list.
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- **Subtitles** and **Menu text**: the texts of that language.
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Changing it reloads the lists; the next start is again in the game's language.
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Some voice lines sound English in every language: the game itself ships the English recording for most
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efforts and grunts, many cinematics and a few other lines, and some in-memory lines exist only once for all
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languages. The editor shows what each language's game files contain.
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## Names
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Every voice line has one name in every language, taken from the game itself (e.g. `Speech_TAPE_JOKER_1_04`, the
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@@ -56,10 +59,11 @@ the same line and are changed and reverted together.
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## Listen
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The editor under the list shows the selected sound in three columns side by side (drag the dividers to
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resize them): **Listen**, **Replace** and **Subtitle**. Select a row and press **Space** (or double-click) to
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play the original. In **Listen**:
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- **Original** / **Installed** play the game's original and what is currently in the game. Click on a
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waveform to play from that point. **Loop**, **Volume** and **Stop** (Esc) work for everything.
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- **A/B** switches between the original and your replacement at the same position, to compare.
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play the original. Each column ends with its own buttons on one line. In **Listen**:
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- **Original** / **Installed** play the game's original and what is currently in the game; **Stop** (Esc).
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Click on a waveform to play from that point.
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- Above them: **A/B** (switch between the original and your replacement at the same position, to compare),
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**Loop**, **Volume** and the playback position. The icon buttons show their names when you point at them.
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## Replace
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