Game line names across languages; RSubtitle; editor in three columns

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2026-10-10 02:14:06 +02:00
parent f29af40b37
commit ea3e44000a
40 changed files with 54018 additions and 53559 deletions

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@@ -45,6 +45,11 @@
sounds + the loaded language, names unique per language, subtitles of in-memory lines link to them (links
92 % -> 99 %). Editor: one Language setting at the top (always starts at the game's language; languages
without voices use INT voices), text tabs follow it.
- 2026-10-10 (user asked "is it really all in order?"): variation positions differ per language (75 % of lines)
-> speech sounds named after the game's line (speech event), curated labels mapped through it (characters.csv
gets a language column), verified 955/955 against dialogue speaker fields; RSubtitle + RSubtitleLookup
(key = FNV-1 of the line name without Speech_) added; editor redesigned: Listen | Replace | Subtitle columns,
editor spans the full window width (no scrolling at 1000x700 and up).
- NEXT (needs a person): play a mission with a replaced footstep/foley sound and an edited subtitle (REPORT.md).
- OPEN: channel order for >2 channels unverified; speech and in-memory sounds *heard* in-game (need gameplay;
posted keys do not drive the menu).