Game line names across languages; RSubtitle; editor in three columns
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NOTES.md
5
NOTES.md
@@ -45,6 +45,11 @@
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sounds + the loaded language, names unique per language, subtitles of in-memory lines link to them (links
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92 % -> 99 %). Editor: one Language setting at the top (always starts at the game's language; languages
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without voices use INT voices), text tabs follow it.
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- 2026-10-10 (user asked "is it really all in order?"): variation positions differ per language (75 % of lines)
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-> speech sounds named after the game's line (speech event), curated labels mapped through it (characters.csv
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gets a language column), verified 955/955 against dialogue speaker fields; RSubtitle + RSubtitleLookup
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(key = FNV-1 of the line name without Speech_) added; editor redesigned: Listen | Replace | Subtitle columns,
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editor spans the full window width (no scrolling at 1000x700 and up).
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- NEXT (needs a person): play a mission with a replaced footstep/foley sound and an edited subtitle (REPORT.md).
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- OPEN: channel order for >2 channels unverified; speech and in-memory sounds *heard* in-game (need gameplay;
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posted keys do not drive the menu).
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