Game line names across languages; RSubtitle; editor in three columns
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@@ -13,6 +13,13 @@ the UE3 packages (`upk.md`), holding the subtitle text of all 11 languages. acki
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- Strings are stored as cp1252 (positive FString length) or UTF-16 (negative length): RUS, POL, JPN, KOR
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and some INT/ESN/FRA/DEU strings are UTF-16.
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## Scripted subtitles (`RSubtitle`)
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41 more subtitles (radio and encryption-card lines) are `RSubtitle` objects in `Startup.upk`: the same layout,
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with the per-language array named `ArraySubtitles` and a float (duration) at `0x2C` instead of a speech
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reference. `RSubtitleLookup` (`Startup.upk`, `Lookups`) is an array of `{int key @0, object @4}`, key =
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FNV-1 of the speech line name without `Speech_` (e.g. `CH_ZERO_CH0_ENCRYPTION_CARD2_01`), which links each
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`RSubtitle` exactly to its line. ackit reads and writes both kinds the same way.
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## Object layout (compact tagged properties)
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The export data is a list of properties `u16 type, u16 field offset, value`, ended by `u16 0`. Types seen:
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`0x10` object reference (i32 export/import index), `0x0D` FString, `0x09` struct/array (name i32+i32 = struct
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