Game line names across languages; RSubtitle; editor in three columns
This commit is contained in:
@@ -26,6 +26,12 @@ game is set to (Steam > game properties > Language) and applies to everything yo
|
||||
- **Subtitles** and **Menu text**: the texts of that language.
|
||||
Changing it reloads the lists; the next start is again in the game's language.
|
||||
|
||||
## Names
|
||||
Voice lines carry the game's own line names (e.g. `Speech_TAPE_JOKER_1_04`), the same in every language and the
|
||||
same as in the Subtitles tab. Inside a WAD entry the game stores the variations of a line in a different order
|
||||
in each language, so the position-based name is kept only as a second name (`Speech_TAPE_JOKER_1#4` = the 4th
|
||||
WEM of that entry in this language; search finds both).
|
||||
|
||||
## Find a sound
|
||||
- Type in the **search box** (Ctrl+F): words can be parts of the name, a category, a character, your own
|
||||
notes or tags, or an ID like `b49cdf48`. All words must match.
|
||||
@@ -44,7 +50,9 @@ Changing it reloads the lists; the next start is again in the game's language.
|
||||

|
||||
|
||||
## Listen
|
||||
Select a row and press **Space** (or double-click) to play the original. In the editor below:
|
||||
The editor under the list shows the selected sound in three columns side by side (drag the dividers to
|
||||
resize them): **Listen**, **Replace** and **Subtitle**. Select a row and press **Space** (or double-click) to
|
||||
play the original. In **Listen**:
|
||||
- **Original** / **Installed** play the game's original and what is currently in the game. Click on a
|
||||
waveform to play from that point. **Loop**, **Volume** and **Stop** (Esc) work for everything.
|
||||
- **A/B** switches between the original and your replacement at the same position, to compare.
|
||||
@@ -54,8 +62,8 @@ Select a row and press **Space** (or double-click) to play the original. In the
|
||||
1. **Load file…** (Ctrl+O): WAV, FLAC, OGG, OPUS, MP3 or AIFF. (M4A/WMA work only if ffmpeg is installed.)
|
||||
Or choose a microphone in the list and press **Record**, then **Stop recording**. Listen with
|
||||
**Replacement**; record again as often as you like.
|
||||
2. Adjust: **Keep from / to** trims (or right-drag on the replacement waveform), **Trim silence**, **Gain**,
|
||||
**Normalize**, **Match original loudness** (recommended for voice lines).
|
||||
2. Adjust: **Keep … to** trims (or right-drag on the replacement waveform), **Trim silence**, **Gain**,
|
||||
**Normalize**, **Match loudness** (to the original; recommended for voice lines).
|
||||
3. **Apply to game** (Ctrl+S). The audio is converted to the original's format and written into the game files.
|
||||
The row turns bold and shows *Modified*.
|
||||
|
||||
@@ -65,7 +73,7 @@ you are asked to shorten it. Music (`Music_…`) can be any length. A warning ap
|
||||
than the original, since the game may cut it off.
|
||||
|
||||
## Undo
|
||||
- **Revert to original** in the editor puts that sound back exactly.
|
||||
- **Revert** in the editor puts that sound back exactly.
|
||||
- Right-click rows → **Revert selected**; toolbar **Revert all** puts every original back.
|
||||
- Originals are kept in your user data folder (`%APPDATA%\UnheardCity` on Windows,
|
||||
`~/.local/share/unheardcity` on Linux), so reverting works after updating or reinstalling the app too.
|
||||
|
||||
Reference in New Issue
Block a user