One language setting; localized in-memory speech per language
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@@ -4,10 +4,10 @@ import os
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from .paths import user_dir
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DEFAULTS = {"game_dir": None, "store_root": None, "full_backup": True, "language": None,
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DEFAULTS = {"game_dir": None, "store_root": None, "full_backup": True,
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"input_device": None, "output_device": None, "last_dir": None,
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"background_enabled": True, "background_opacity": 0.1}
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OBSOLETE = ("theme", "background_image")
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OBSOLETE = ("theme", "background_image", "language") # the editor starts in the game's language
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def path():
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