One language setting; localized in-memory speech per language

This commit is contained in:
2026-10-09 23:09:07 +02:00
parent 98ec2fe9c4
commit f29af40b37
40 changed files with 77414 additions and 77240 deletions

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@@ -4,10 +4,10 @@ import os
from .paths import user_dir
DEFAULTS = {"game_dir": None, "store_root": None, "full_backup": True, "language": None,
DEFAULTS = {"game_dir": None, "store_root": None, "full_backup": True,
"input_device": None, "output_device": None, "last_dir": None,
"background_enabled": True, "background_opacity": 0.1}
OBSOLETE = ("theme", "background_image")
OBSOLETE = ("theme", "background_image", "language") # the editor starts in the game's language
def path():