One language setting; localized in-memory speech per language
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@@ -16,6 +16,16 @@ City (PC, Steam)**. Everything you change can be put back with one click.
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## Language
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There is **one language setting**: the **Language** list at the top of the window. It starts at the language the
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game is set to (Steam > game properties > Language) and applies to everything you edit:
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- **Sounds**: the voice lines of that language, plus the sounds every language shares (music, ambience,
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effects). The game has voices in English (INT), French, Italian, German and Spanish; for the other languages
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(Latin American Spanish, Polish, Portuguese, Russian, Japanese, Korean) it plays the English voices, so the
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editor shows those and says *voices: INT* next to the list.
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- **Subtitles** and **Menu text**: the texts of that language.
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Changing it reloads the lists; the next start is again in the game's language.
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## Find a sound
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- Type in the **search box** (Ctrl+F): words can be parts of the name, a category, a character, your own
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notes or tags, or an ID like `b49cdf48`. All words must match.
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@@ -26,11 +36,10 @@ City (PC, Steam)**. Everything you change can be put back with one click.
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sound's name (useful hints for the many unlabelled lines); tick *Include characters mentioned in names*
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to filter on them too.
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- Click a column header to sort (length, size, status, ...). Ctrl/Shift-click selects several rows.
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- Archive **BANK** holds the ~15,400 short effects stored inside soundbanks (footsteps, foley, combat,
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- Archive **BANK** holds the short sounds stored inside soundbanks (footsteps, foley, combat,
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weapons, menu sounds, grunts). Many are named after the game event that plays them (`Play_...`), the
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rest after their bank (`CHR_Bane_3`). The editor shows the bank and how many copies the game keeps of
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the sound; a replacement is written into every copy.
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- **Language** (top left) switches the speech language. Speech is read from the language the game is set to.
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@@ -66,7 +75,7 @@ than the original, since the game may cut it off.
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changes** or **Forget them**. Do not use "verify" to undo mods; use Revert all.
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## Subtitles
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The **Subtitles** tab lists the subtitle of every speech line (11 languages; choose one with *Language*).
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The **Subtitles** tab lists the subtitle of every speech line in the selected language (see *Language*).
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- Search by text or line name, filter by **Character** and **Category** (taken from the linked speech sound),
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or show **Modified only**. Select a row to edit its text below and press **Apply** (or Enter).
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- Each subtitle replaces the original *in place*, so it can be at most as long as the original (the counter
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@@ -80,7 +89,7 @@ The **Subtitles** tab lists the subtitle of every speech line (11 languages; cho
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- About 8 % of the subtitles belong to lines the game never plays (placeholders); they have no linked sound.
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## Menu text
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The **Menu text** tab lists every menu, HUD, bio, riddle and credits string of the chosen language (about
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The **Menu text** tab lists every menu, HUD, bio, riddle and credits string of the selected language (about
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7,000), grouped by **File** (e.g. `FRONTEND`, `GFxUI`, `Bios`). Search, edit, apply and revert work like
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subtitles; menu texts can be of any length but cannot contain line breaks (keep the game's own markers such
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as `\n` as they are).
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