Version 3.1.0: voice lines linked across all languages from the game data
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@@ -147,7 +147,8 @@ class ImportModDialog(QDialog):
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self.tree.setHeaderLabels(["Sound", "Match", "Note"])
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n_ok = 0
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for im in items:
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note = {"exact": "same sound", "by name": "matched by name (other language) - will be re-encoded",
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note = {"exact": "same sound", "same line": "the same line in this language - will be re-encoded",
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"by name": "matched by name - will be re-encoded",
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"missing": im.note}[im.how]
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QTreeWidgetItem(self.tree, [im.item.get("name") or im.item["target"], im.how, note])
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n_ok += im.how != "missing"
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@@ -375,11 +375,11 @@ class TextPanel(QWidget):
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if self.kind == "subs":
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by_key = ws.catalog.by_key
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for s in tx.subtitles(lang):
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snd = by_key.get(s.sound) # None when the line's archive is not loaded
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snd = by_key.get(s.sounds[0]) if s.sounds else None # None: the line's archive is not loaded
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who = (snd.character or snd.characters_inferred) if snd else ""
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cat = snd.category if snd else ""
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rows.append(Row(subtitles.key(lang, s.speech, s.line),
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[s.speech, s.line + 1, who, cat, s.room], s.text, s.sound or None))
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[s.speech, s.line + 1, who, cat, s.room], s.text, s.sounds[0] if s.sounds else None))
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else:
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for e in tx.menu(lang):
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rows.append(Row("MENU:" + e.key, [e.file, e.section, e.name + ("#%d" % e.occurrence if e.occurrence > 1 else "")],
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