Version 3.1.0: voice lines linked across all languages from the game data
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@@ -147,7 +147,8 @@ class ImportModDialog(QDialog):
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self.tree.setHeaderLabels(["Sound", "Match", "Note"])
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n_ok = 0
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for im in items:
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note = {"exact": "same sound", "by name": "matched by name (other language) - will be re-encoded",
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note = {"exact": "same sound", "same line": "the same line in this language - will be re-encoded",
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"by name": "matched by name - will be re-encoded",
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"missing": im.note}[im.how]
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QTreeWidgetItem(self.tree, [im.item.get("name") or im.item["target"], im.how, note])
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n_ok += im.how != "missing"
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