Version 3.1.0: voice lines linked across all languages from the game data

This commit is contained in:
2026-10-10 14:10:03 +02:00
parent ea3e44000a
commit fbde809370
56 changed files with 74728 additions and 73360 deletions

View File

@@ -147,7 +147,8 @@ class ImportModDialog(QDialog):
self.tree.setHeaderLabels(["Sound", "Match", "Note"])
n_ok = 0
for im in items:
note = {"exact": "same sound", "by name": "matched by name (other language) - will be re-encoded",
note = {"exact": "same sound", "same line": "the same line in this language - will be re-encoded",
"by name": "matched by name - will be re-encoded",
"missing": im.note}[im.how]
QTreeWidgetItem(self.tree, [im.item.get("name") or im.item["target"], im.how, note])
n_ok += im.how != "missing"