Version 3.1.0: voice lines linked across all languages from the game data
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@@ -3,11 +3,11 @@
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| document | content |
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| [user-guide.md](user-guide.md) | installing and using Unheard City (screenshots) |
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| [decisions.md](decisions.md) | stack, dependencies/licenses, originals store, size rule, trade-offs |
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| [decisions.md](decisions.md) | stack, dependencies/licenses, originals store, size rule, in-memory sounds, texts, language, verification |
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| [categories.md](categories.md) | group/category scheme and character fields |
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| [building.md](building.md) | building the editor and its installer (Windows, Linux) |
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| [formats/wad.md](formats/wad.md) | WWAD archives, grouped entries, BKPK stream packs |
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| [formats/banks.md](formats/banks.md) | soundbanks and the in-memory sounds not covered yet (footsteps, foley, effects) |
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| [formats/banks.md](formats/banks.md) | soundbanks and the in-memory sounds (footsteps, foley, effects, localized speech); how each voice line is linked across languages |
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| [formats/subtitles.md](formats/subtitles.md) | subtitles: dialogue objects in the packages, link to the speech sounds |
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| [formats/text.md](formats/text.md) | menu and UI text: the localization files |
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| [formats/upk.md](formats/upk.md) | UE3 packages: summary, LZO chunks, how ackit reads and patches them |
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