Version 3.1.0: voice lines linked across all languages from the game data

This commit is contained in:
2026-10-10 14:10:03 +02:00
parent ea3e44000a
commit fbde809370
56 changed files with 74728 additions and 73360 deletions

View File

@@ -29,9 +29,6 @@ def sha(p):
def main():
from PySide6.QtWidgets import QApplication
from ackit import audio
from ackit.inject import pack_bnk_path, parse_target
from ackit.verify import ingame
from app.mainwindow import MainWindow
from app.workers import Runner
@@ -45,6 +42,21 @@ def main():
ws = w.ws
assert ws, "game not loaded"
ok = True
try:
ok = run(w, ws, errors)
finally: # never leave a change behind, whatever failed
ws.revert_all()
ws.texts.revert_all()
print("E2E EDITOR %s" % ("PASS" if ok else "FAIL"))
w.close()
return 0 if ok else 1
def run(w, ws, errors):
from ackit import audio
from ackit.inject import pack_bnk_path, parse_target
from ackit.verify import ingame
ok = True
with tempfile.TemporaryDirectory() as td:
# --- music (stream pack, resized) ---
s = ws.sound("Music_393BC53A")
@@ -71,10 +83,11 @@ def main():
ok &= same
# --- speech line (in place) ---
t = ws.sound("Speech_TAPE_JOKER_1_4")
t = ws.sound("Speech_TAPE_JOKER_1#4") # 4th WEM of that entry in this language's WAD
twad = ws.wad_path(t)
tb = sha(twad)
w.select_name("Speech_TAPE_JOKER_1_4") or (w.clear_filters(), w.select_name("Speech_TAPE_JOKER_1_4"))
w.clear_filters()
assert w.select_name(t.name)
y, ysr = audio.decode_wem(ws.original_bytes(t))
line = os.path.join(td, "line.wav")
audio.save_wav(line, y[::-1], ysr) # reversed speech, same length
@@ -86,9 +99,7 @@ def main():
same2 = sha(twad) == tb
print("speech line applied (WAD changed: %s), reverted byte-identical: %s" % (changed, same2))
ok &= changed and same2
print("E2E EDITOR %s" % ("PASS" if ok else "FAIL"))
w.close()
return 0 if ok else 1
return ok
if __name__ == "__main__":