Commit Graph

14 Commits

Author SHA1 Message Date
6de470174e Version 3.4.0: Edit tab (edit list, large subtitle, replacements with effects and presets), Sounds tab only browses, ackit fx (pedalboard + own reverb) and replace --fx, first Linux build, catalog without a mod package 2026-10-28 13:54:12 +01:00
1ccaa8b398 Full correctness check against the docs: safer writes, reverts and texts
Safety
- Writes are serialized (Workspace.lock): two background jobs rebuilding one
  package (a sound and its subtitle applied side by side) lost an edit.
- A store copies a bank file or package as "original" only if it matches the
  shipped catalog (Workspace.unoriginal_files: in-memory sounds, bank copies of
  voice lines, subtitles); the editor refuses to switch stores while changes
  are applied. A second store could otherwise resurrect a reverted sound.
- Mod import in the editor asks before overwriting files changed outside the
  tool (it forced silently).
- Revert all in the editor reverts texts too; the uninstaller counts text
  edits before offering to delete the store.
- ackit restore-backup: the full-backup restore decisions.md described; it
  keeps the sounds of WADs without a full copy recorded.
- build_catalog also stops when a subtitle differs from the catalog.

Languages and texts
- Game.language() returns languages without voices (JPN, RUS, ...) and
  Game.voice_archive() their INT voices; ackit text --lang JPN works.
- Menu lookups parse one cached file (find & replace: minutes -> ms).
- Subtitles decode cp1252 as Windows does: the UTF-8-in-cp1252 line
  Speech_TAPE_J_Answer_1_00 (KOR/POL/POR/RUS) is written back byte-for-byte;
  SUB_KOR/SUB_RUS rebuilt from the original game (only those rows changed).
- Mods exported while another language is loaded keep name and line.

Other fixes
- Down-mix folds extra channels in at -3 dB (a 5.1 centre voice was dropped).
- e2e_editor no longer overwrites the user's settings.json; kill_game waits
  for the game to exit before reverts.
- Recorder handles Int32/UInt8 input and split frames; package block cache
  locked; conflict messages, CLI help examples, stale docstrings and doc
  references fixed; tests no longer read this PC's game language.

Docs (decisions, user guide, README, subtitles.md, banks.md, catalog README,
REPORT, NOTES, CLAUDE.md) updated; check_docs: 102 claims match. 148 tests;
e2e_features 9/9, e2e_editor and verify PASS; game original afterwards.
2026-10-13 21:34:13 +02:00
e3040b8e6e Version 3.2.3: editor layout with aligned controls and full-width button bars; docs on recordings shared between languages 2026-10-11 01:17:35 +02:00
b6b96307ca Version 3.2.2: in-memory replacements fill their slots exactly (padded ones played as silence) 2026-10-11 00:10:44 +02:00
cac52e7597 Version 3.2.1: whole bank copies of voice lines, unique names, docs figures checked by tools/check_docs.py 2026-10-10 19:30:06 +02:00
1586abb8e9 Version 3.2.0: fast lists with loading spinners, names from the game files, INT docs and screenshots, cleanup 2026-10-10 14:58:17 +02:00
fbde809370 Version 3.1.0: voice lines linked across all languages from the game data 2026-10-10 14:10:03 +02:00
ea3e44000a Game line names across languages; RSubtitle; editor in three columns 2026-10-10 02:14:06 +02:00
f29af40b37 One language setting; localized in-memory speech per language 2026-10-09 23:09:07 +02:00
ef68edbe45 Edit subtitles and menu text 2026-10-09 22:36:46 +02:00
5d6c2447f7 List and edit in-memory sounds in soundbanks 2026-10-09 20:12:10 +02:00
f2bc986a82 Clean up docs 2026-10-09 01:15:22 +02:00
c1e0bddfff Track app assets 2026-10-09 02:57:04 +02:00
e05d973a8d Initial commit 2026-10-09 02:48:24 +02:00