# Building Unheard City The build is a PyInstaller **one-folder** bundle: Python, Qt (incl. Qt Multimedia), libsndfile (libvorbis, FLAC, opus, mpg123) and soxr are all inside; nothing else is installed or needed at runtime. Build on each target OS (no cross-compiling). ## Windows (x86-64) ``` py -3.14 -m venv .venv (Python 3.10-3.14) .venv\Scripts\python -m pip install -e .[app,dev] .venv\Scripts\python -m pytest -q .venv\Scripts\python tools\build_app.py ``` That one command does everything, offline. If `app/assets/` (committed icon and wallpaper) is missing, it is made from `bac_logo_full.png` and `wallpaper.jpg` in `Downloads\Arkham City` (or `--art FOLDER`); without those images the build still works, with a plain icon and no wallpaper. Output: `dist\UnheardCity\UnheardCity.exe` and `dist\UnheardCity--windows-amd64.zip` (~78 MB zip, ~190 MB unpacked). The build also writes `THIRD_PARTY_LICENSES.txt` (license texts come from the wheels and from `tools/licenses/`). **Installer.** On Windows the folder (and zip) also contains `Install.cmd`, `install.ps1` and `uninstall.ps1` (sources in `tools/installer/`, version filled in by the build). It is a plain PowerShell installer, so no installer tool is needed to build it: per-user install to `%LOCALAPPDATA%\Programs\UnheardCity`, Start menu and optional desktop shortcut, an uninstall entry in Settings > Apps (`HKCU`), upgrade in place. User data in `%APPDATA%\UnheardCity` is kept on uninstall unless the user chooses otherwise. Unattended: `install.ps1 -Quiet -Desktop no [-Target DIR]`, `uninstall.ps1 -Quiet`. Verify the bundle is self-contained (PATH stripped to Windows folders): ``` set PATH=C:\Windows\System32;C:\Windows dist\UnheardCity\UnheardCity.exe --smoke-test --report smoke.txt & type smoke.txt dist\UnheardCity\UnheardCity.exe --quit-after 8 --screenshot shot.png ``` ## Linux (x86-64) Use the oldest distribution you want to support (glibc compatibility), e.g. Ubuntu 22.04: ``` sudo apt install python3 python3-venv libxcb-cursor0 libxkbcommon-x11-0 libegl1 libpulse0 python3 -m venv .venv && . .venv/bin/activate pip install -e .[app,dev] QT_QPA_PLATFORM=offscreen pytest -q python tools/build_app.py # -> dist/UnheardCity--linux-x86_64.tar.gz QT_QPA_PLATFORM=offscreen dist/UnheardCity/UnheardCity --smoke-test --game /path/to/game ``` Notes: - The `soundfile` and `soxr` wheels for manylinux bundle libsndfile/libsoxr; the PySide6 wheels bundle Qt and Qt Multimedia's FFmpeg backend (PulseAudio/PipeWire output). The target desktop only needs the usual X11/ Wayland and PulseAudio/PipeWire client libraries that every desktop distribution has. - Game folders under Proton are found automatically in `~/.steam/steam`, `~/.local/share/Steam`, Flatpak (`~/.var/app/com.valvesoftware.Steam/...`) and Snap Steam libraries, including extra libraries from `libraryfolders.vdf`. The game language is read from the Proton prefix (`steamapps/compatdata/200260/pfx/drive_c/users/steamuser/Documents/WB Games/...`). - The in-game test harness (`ackit verify --ingame`) is Windows-only; everything else is portable.