"""Game discovery: Steam libraries on Linux (incl. extra libraries and Proton prefix language).""" import os import shutil from ackit import game as G def test_linux_steam_and_proton_discovery(synth_game, tmp_path, monkeypatch): root, _ = synth_game home = tmp_path / "home" steam = home / ".local" / "share" / "Steam" lib2 = tmp_path / "games" / "SteamLibrary" (steam / "steamapps").mkdir(parents=True) common = lib2 / "steamapps" / "common" common.mkdir(parents=True) gdir = common / "Batman Arkham City GOTY" shutil.copytree(root, gdir) # a second language so the ini choice is visible loc = gdir / "BmGame" / "CookedPCConsole" (loc / "French(France)").mkdir() shutil.copy(loc / "English(US)" / "28CCF006_LOC_INT.wad", loc / "French(France)" / "134795B3_LOC_FRA.wad") (steam / "steamapps" / "libraryfolders.vdf").write_text( '"libraryfolders"\n{\n "0" { "path" "%s" }\n "1" { "path" "%s" }\n}\n' % (steam, lib2)) cfg = (lib2 / "steamapps" / "compatdata" / "200260" / "pfx" / "drive_c" / "users" / "steamuser" / "Documents" / "WB Games" / "Batman Arkham City GOTY" / "BmGame" / "Config") cfg.mkdir(parents=True) (cfg / "UserEngine.ini").write_bytes("[Engine.Engine]\r\nLanguage=Fra\r\n".encode("utf-16")) monkeypatch.setattr(G.sys, "platform", "linux") monkeypatch.setattr(G.os.path, "expanduser", lambda p: p.replace("~", str(home))) found = G.find_installs() assert [os.path.normcase(f) for f in found] == [os.path.normcase(str(gdir))] g = G.Game(found[0]) assert set(g.archives) == {"INT", "FRA", "SFX"} assert g.language() == "FRA" assert g.exe and g.exe.endswith("BatmanAC.exe") def test_case_insensitive_paths(synth_game, tmp_path): root, _ = synth_game assert G._iglob_one(root, "bmgame", "cookedpcconsole") assert G.Game(root).languages == ["INT"] def test_not_a_game_folder(tmp_path): import pytest with pytest.raises(G.GameError): G.Game(str(tmp_path)) def test_language_without_voices(synth_game, tmp_path, monkeypatch): """A game set to a language with texts only (e.g. JPN) is in that language, with the INT voices.""" root, _ = synth_game os.makedirs(os.path.join(root, "BmGame", "Localization", "JPN"), exist_ok=True) cfg = tmp_path / "cfg" cfg.mkdir() (cfg / "UserEngine.ini").write_bytes("[Engine.Engine]\r\nLanguage=Jpn\r\n".encode("utf-16")) monkeypatch.setattr(G.Game, "config_dirs", lambda self: [str(cfg)]) g = G.Game(root) assert g.language() == "JPN" and g.voice_archive(g.language()) == "INT" from ackit.catalog import Catalog assert "INT" in Catalog(g).archives # the default catalog loads the INT voices