Safety - Writes are serialized (Workspace.lock): two background jobs rebuilding one package (a sound and its subtitle applied side by side) lost an edit. - A store copies a bank file or package as "original" only if it matches the shipped catalog (Workspace.unoriginal_files: in-memory sounds, bank copies of voice lines, subtitles); the editor refuses to switch stores while changes are applied. A second store could otherwise resurrect a reverted sound. - Mod import in the editor asks before overwriting files changed outside the tool (it forced silently). - Revert all in the editor reverts texts too; the uninstaller counts text edits before offering to delete the store. - ackit restore-backup: the full-backup restore decisions.md described; it keeps the sounds of WADs without a full copy recorded. - build_catalog also stops when a subtitle differs from the catalog. Languages and texts - Game.language() returns languages without voices (JPN, RUS, ...) and Game.voice_archive() their INT voices; ackit text --lang JPN works. - Menu lookups parse one cached file (find & replace: minutes -> ms). - Subtitles decode cp1252 as Windows does: the UTF-8-in-cp1252 line Speech_TAPE_J_Answer_1_00 (KOR/POL/POR/RUS) is written back byte-for-byte; SUB_KOR/SUB_RUS rebuilt from the original game (only those rows changed). - Mods exported while another language is loaded keep name and line. Other fixes - Down-mix folds extra channels in at -3 dB (a 5.1 centre voice was dropped). - e2e_editor no longer overwrites the user's settings.json; kill_game waits for the game to exit before reverts. - Recorder handles Int32/UInt8 input and split frames; package block cache locked; conflict messages, CLI help examples, stale docstrings and doc references fixed; tests no longer read this PC's game language. Docs (decisions, user guide, README, subtitles.md, banks.md, catalog README, REPORT, NOTES, CLAUDE.md) updated; check_docs: 102 claims match. 148 tests; e2e_features 9/9, e2e_editor and verify PASS; game original afterwards.
57 lines
1.7 KiB
Python
57 lines
1.7 KiB
Python
import os
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import shutil
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import sys
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import pytest
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ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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sys.path.insert(0, ROOT)
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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@pytest.fixture(autouse=True)
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def isolated_home(tmp_path, monkeypatch):
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"""User data/config/cache go to a temp folder (never touch the real settings or stores), and the language
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the game is set to on this machine (Documents\\WB Games\\...\\UserEngine.ini) does not leak into tests."""
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from ackit import game as G
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monkeypatch.setenv("ACKIT_HOME", str(tmp_path / "home"))
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real = G.Game.config_dirs
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mine = os.path.normcase(os.path.join(os.path.expanduser("~"), "Documents", "WB Games"))
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monkeypatch.setattr(G.Game, "config_dirs",
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lambda self: [d for d in real(self) if not os.path.normcase(d).startswith(mine)])
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yield
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@pytest.fixture(scope="session")
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def synth_template(tmp_path_factory):
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import synth
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d = tmp_path_factory.mktemp("synth_template")
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originals = synth.make_game(str(d))
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return str(d), originals
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@pytest.fixture
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def synth_game(synth_template, tmp_path):
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"""A fresh copy of the synthetic game folder for each test -> (root, originals)."""
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src, originals = synth_template
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dst = str(tmp_path / "game")
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shutil.copytree(src, dst)
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return dst, originals
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def _real_game():
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from ackit.game import find_installs
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try:
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found = find_installs()
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except Exception:
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found = []
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return found[0] if found else None
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@pytest.fixture(scope="session")
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def real_game_dir():
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d = os.environ.get("ACKIT_TEST_GAME") or _real_game()
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if not d:
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pytest.skip("real game not installed")
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return d
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