Safety - Writes are serialized (Workspace.lock): two background jobs rebuilding one package (a sound and its subtitle applied side by side) lost an edit. - A store copies a bank file or package as "original" only if it matches the shipped catalog (Workspace.unoriginal_files: in-memory sounds, bank copies of voice lines, subtitles); the editor refuses to switch stores while changes are applied. A second store could otherwise resurrect a reverted sound. - Mod import in the editor asks before overwriting files changed outside the tool (it forced silently). - Revert all in the editor reverts texts too; the uninstaller counts text edits before offering to delete the store. - ackit restore-backup: the full-backup restore decisions.md described; it keeps the sounds of WADs without a full copy recorded. - build_catalog also stops when a subtitle differs from the catalog. Languages and texts - Game.language() returns languages without voices (JPN, RUS, ...) and Game.voice_archive() their INT voices; ackit text --lang JPN works. - Menu lookups parse one cached file (find & replace: minutes -> ms). - Subtitles decode cp1252 as Windows does: the UTF-8-in-cp1252 line Speech_TAPE_J_Answer_1_00 (KOR/POL/POR/RUS) is written back byte-for-byte; SUB_KOR/SUB_RUS rebuilt from the original game (only those rows changed). - Mods exported while another language is loaded keep name and line. Other fixes - Down-mix folds extra channels in at -3 dB (a 5.1 centre voice was dropped). - e2e_editor no longer overwrites the user's settings.json; kill_game waits for the game to exit before reverts. - Recorder handles Int32/UInt8 input and split frames; package block cache locked; conflict messages, CLI help examples, stale docstrings and doc references fixed; tests no longer read this PC's game language. Docs (decisions, user guide, README, subtitles.md, banks.md, catalog README, REPORT, NOTES, CLAUDE.md) updated; check_docs: 102 claims match. 148 tests; e2e_features 9/9, e2e_editor and verify PASS; game original afterwards.
52 lines
1.4 KiB
Python
52 lines
1.4 KiB
Python
"""Read-only checks against the installed game (skipped when it is not installed)."""
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import random
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import pytest
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from ackit.game import Game
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from ackit.inject import pack_bnk_path, is_pack
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from ackit.pack import Pack
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from ackit.verify.selfcheck import rebuild_identical
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from ackit.wad import Wad, write_wad
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from ackit.wem import split_concatenated
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pytestmark = pytest.mark.game
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def test_wad_roundtrip_identical(real_game_dir, tmp_path):
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g = Game(real_game_dir)
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src = g.wad("SFX")
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out = str(tmp_path / "rt.wad")
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write_wad(Wad(src), out, {})
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a, b = open(src, "rb"), open(out, "rb")
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while True:
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x, y = a.read(1 << 22), b.read(1 << 22)
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assert x == y
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if not x:
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break
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def test_stream_packs_noop_identical(real_game_dir):
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g = Game(real_game_dir)
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wad = g.wad("SFX")
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w = Wad(wad)
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for e in w.entries:
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if is_pack(wad, e.hash):
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bnk = open(pack_bnk_path(wad, e.hash), "rb").read()
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payload = w.read(e.hash)
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nb, npay = Pack(bnk).rebuild(payload, {})
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assert nb == bnk and npay == payload
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def test_builder_reproduces_game_wems(real_game_dir):
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g = Game(real_game_dir)
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lang = g.voice_archive(g.language())
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w = Wad(g.wad(lang))
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rnd = random.Random(5)
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n = 0
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for e in rnd.sample(w.entries, 80):
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for _, r in split_concatenated(w.read(e.hash))[0][:3]:
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assert rebuild_identical(r)
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n += 1
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assert n >= 80
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