Files
UnheardCity/ackit/loctext.py

111 lines
4.0 KiB
Python

"""Menu and UI text: the game's localization files BmGame/Localization/<LANG>/<File>.<lang>
(UE3 .ini format; docs/formats/text.md).
Files are UTF-16LE with a BOM and CRLF line ends (two small ones are plain ASCII). Lines are `[Section]`,
`Key=Value` (the value may be in double quotes) or comments (`;`). A key can repeat inside a section, so an
entry is identified by (file, section, key, occurrence). Writing changes only the value part of the edited
lines; every other byte of the file (BOM, encoding, quotes, line ends, comments) stays as it was.
"""
import os
import re
from collections import namedtuple
# key: "<LANG>:<File>:<Section>:<Key>" + ("#n" for the n-th repeat, n >= 2)
Entry = namedtuple("Entry", "key lang file section name occurrence value quoted line")
LANG_DIRS = ("INT", "ITA", "FRA", "DEU", "ESN", "ESM", "POL", "POR", "RUS", "JPN", "KOR")
class TextError(ValueError):
pass
def _decode(raw):
if raw[:2] == b"\xff\xfe":
return raw[2:].decode("utf-16-le"), "utf-16"
if raw[:3] == b"\xef\xbb\xbf":
return raw[3:].decode("utf-8"), "utf-8"
return raw.decode("cp1252"), "cp1252"
def _encode(text, enc):
if enc == "utf-16":
return b"\xff\xfe" + text.encode("utf-16-le")
if enc == "utf-8":
return b"\xef\xbb\xbf" + text.encode("utf-8")
return text.encode("cp1252")
_KV = re.compile(r"^([^=;\[\s][^=]*?)=(.*)$")
def parse(raw, lang, fname):
"""Entries of one file's bytes."""
text, _ = _decode(raw)
out = []
section = ""
seen = {}
for i, line in enumerate(re.split(r"(?<=\n)", text)):
body = line.rstrip("\r\n")
s = body.strip()
if s.startswith("[") and s.endswith("]"):
section = s[1:-1]
continue
m = _KV.match(body)
if not m or s.startswith(";"):
continue
name, value = m.group(1), m.group(2)
quoted = len(value) >= 2 and value[0] == '"' and value[-1] == '"'
if quoted:
value = value[1:-1]
k = (section.lower(), name.lower())
seen[k] = seen.get(k, 0) + 1
n = seen[k]
key = "%s:%s:%s:%s" % (lang, fname, section, name) + ("#%d" % n if n > 1 else "")
out.append(Entry(key, lang, fname, section, name, n, value, quoted, i))
return out
def write(raw, lang, fname, values):
"""New file bytes with {entry key: new value} applied (keys not in the file raise TextError)."""
text, enc = _decode(raw)
lines = re.split(r"(?<=\n)", text)
by_key = {e.key: e for e in parse(raw, lang, fname)}
for key, value in values.items():
e = by_key.get(key)
if e is None:
raise TextError("no text %s in %s" % (key, fname))
if "\r" in value or "\n" in value:
raise TextError("a menu text cannot contain line breaks (use the game's own markers, e.g. \\n)")
line = lines[e.line]
end = line[len(line.rstrip("\r\n")):]
head = line[:line.index("=") + 1]
lines[e.line] = head + ('"%s"' % value if e.quoted else value) + end
out = "".join(lines)
try:
return _encode(out, enc)
except UnicodeEncodeError:
raise TextError("%s is stored as %s and cannot hold these characters" % (fname, enc)) from None
def files(loc_root, lang):
"""{file name: path} of one language folder (case-insensitive): localization files, without the
Version*.int build IDs (not UI text)."""
d = next((os.path.join(loc_root, x) for x in os.listdir(loc_root) if x.upper() == lang.upper()), None)
if not d:
return {}
return {f: os.path.join(d, f) for f in sorted(os.listdir(d))
if os.path.splitext(f)[1].lower() == "." + lang.lower() and not f.lower().startswith("version")}
def languages(loc_root):
return sorted(x.upper() for x in os.listdir(loc_root) if os.path.isdir(os.path.join(loc_root, x)))
def load(loc_root, lang):
"""All entries of a language: [Entry]."""
out = []
for f, p in files(loc_root, lang).items():
out += parse(open(p, "rb").read(), lang.upper(), f)
return out