Files
arena.h/test.c

55 lines
1.5 KiB
C

#include <stdio.h>
#include <stdlib.h>
#ifdef DEBUG
#define malloc(s) (printf("%s:%d:%s: malloc(%lu)\n",\
__FILE__, __LINE__, __func__, (s)), malloc((s)));
#define free(p) (printf("%s:%d:%s: free(%p)\n",\
__FILE__, __LINE__, __func__, (p)), free((p)));
#endif // DEBUG
#define ARENA_IMPLEMENTATION
#include "arena.h"
void arena_print(Arena arena)
{
int i = 0;
for (Arena_Region *cur = arena.head; cur != NULL; cur = cur->next) {
printf("Arena_Region #%d:\n", ++i);
printf(" count = %ld\n", cur->count);
printf(" capacity = %ld\n", cur->capacity);
printf(" next = %p\n", cur->next);
printf(" data = %p\n", cur->data);
}
}
int main(void)
{
printf("struct Arena_Region {\n");
printf(" Arena_Region *next; (%zu)\n", offsetof(struct Arena_Region, next));
printf(" size_t count; (%zu)\n", offsetof(struct Arena_Region, count));
printf(" size_t capacity; (%zu)\n", offsetof(struct Arena_Region, capacity));
printf(" uint8_t data[]; (%zu)\n", offsetof(struct Arena_Region, data));
printf("};\n");
printf("Alignment: %zu\n", ARENA_ALIGNMENT);
printf("================================================================\n");
Arena a = {0};
arena_alloc(&a, 4012);
arena_alloc(&a, 100);
arena_alloc(&a, 2301);
arena_alloc(&a, 4015);
arena_alloc(&a, 10000);
arena_reset(&a);
arena_alloc(&a, 1000);
arena_print(a);
arena_free(&a);
return 0;
}