#ifndef FAN_SCENE_HPP_ #define FAN_SCENE_HPP_ #include #include "entity.hpp" #include "light.hpp" namespace Fan { class Scene { public: LightEnvironment light_environment{}; void add_entity(const Entity& entity); const std::vector& get_entities() const; private: std::vector m_entities{}; }; } // namespace Fan #endif // FAN_SCENE_HPP_