Files
UnheardCity/tests/test_realgame.py
Cristian Gora 1ccaa8b398 Full correctness check against the docs: safer writes, reverts and texts
Safety
- Writes are serialized (Workspace.lock): two background jobs rebuilding one
  package (a sound and its subtitle applied side by side) lost an edit.
- A store copies a bank file or package as "original" only if it matches the
  shipped catalog (Workspace.unoriginal_files: in-memory sounds, bank copies of
  voice lines, subtitles); the editor refuses to switch stores while changes
  are applied. A second store could otherwise resurrect a reverted sound.
- Mod import in the editor asks before overwriting files changed outside the
  tool (it forced silently).
- Revert all in the editor reverts texts too; the uninstaller counts text
  edits before offering to delete the store.
- ackit restore-backup: the full-backup restore decisions.md described; it
  keeps the sounds of WADs without a full copy recorded.
- build_catalog also stops when a subtitle differs from the catalog.

Languages and texts
- Game.language() returns languages without voices (JPN, RUS, ...) and
  Game.voice_archive() their INT voices; ackit text --lang JPN works.
- Menu lookups parse one cached file (find & replace: minutes -> ms).
- Subtitles decode cp1252 as Windows does: the UTF-8-in-cp1252 line
  Speech_TAPE_J_Answer_1_00 (KOR/POL/POR/RUS) is written back byte-for-byte;
  SUB_KOR/SUB_RUS rebuilt from the original game (only those rows changed).
- Mods exported while another language is loaded keep name and line.

Other fixes
- Down-mix folds extra channels in at -3 dB (a 5.1 centre voice was dropped).
- e2e_editor no longer overwrites the user's settings.json; kill_game waits
  for the game to exit before reverts.
- Recorder handles Int32/UInt8 input and split frames; package block cache
  locked; conflict messages, CLI help examples, stale docstrings and doc
  references fixed; tests no longer read this PC's game language.

Docs (decisions, user guide, README, subtitles.md, banks.md, catalog README,
REPORT, NOTES, CLAUDE.md) updated; check_docs: 102 claims match. 148 tests;
e2e_features 9/9, e2e_editor and verify PASS; game original afterwards.
2026-10-13 21:34:13 +02:00

52 lines
1.4 KiB
Python

"""Read-only checks against the installed game (skipped when it is not installed)."""
import random
import pytest
from ackit.game import Game
from ackit.inject import pack_bnk_path, is_pack
from ackit.pack import Pack
from ackit.verify.selfcheck import rebuild_identical
from ackit.wad import Wad, write_wad
from ackit.wem import split_concatenated
pytestmark = pytest.mark.game
def test_wad_roundtrip_identical(real_game_dir, tmp_path):
g = Game(real_game_dir)
src = g.wad("SFX")
out = str(tmp_path / "rt.wad")
write_wad(Wad(src), out, {})
a, b = open(src, "rb"), open(out, "rb")
while True:
x, y = a.read(1 << 22), b.read(1 << 22)
assert x == y
if not x:
break
def test_stream_packs_noop_identical(real_game_dir):
g = Game(real_game_dir)
wad = g.wad("SFX")
w = Wad(wad)
for e in w.entries:
if is_pack(wad, e.hash):
bnk = open(pack_bnk_path(wad, e.hash), "rb").read()
payload = w.read(e.hash)
nb, npay = Pack(bnk).rebuild(payload, {})
assert nb == bnk and npay == payload
def test_builder_reproduces_game_wems(real_game_dir):
g = Game(real_game_dir)
lang = g.voice_archive(g.language())
w = Wad(g.wad(lang))
rnd = random.Random(5)
n = 0
for e in rnd.sample(w.entries, 80):
for _, r in split_concatenated(w.read(e.hash))[0][:3]:
assert rebuild_identical(r)
n += 1
assert n >= 80