| user-guide.md |
installing and using Unheard City (screenshots) |
| decisions.md |
stack, dependencies/licenses, originals store, size rule, trade-offs |
| categories.md |
group/category scheme and character fields |
| building.md |
building the editor and its installer (Windows, Linux) |
| formats/wad.md |
WWAD archives, grouped entries, BKPK stream packs |
| formats/banks.md |
soundbanks and the in-memory sounds not covered yet (footsteps, foley, effects) |
| formats/upk.md |
UE3 packages: summary, LZO chunks, how ackit reads and patches them |
| formats/wem.md |
WEM layout the game accepts, setup stripping, hash and decode-alloc formulas |
| reverse-engineering/decoder.md |
BatmanAC.exe decoder functions and addresses |
| reverse-engineering/findings.md |
root cause, findings, in-game experiment log (incl. failed hypotheses) |
| ../data/catalog/README.md |
catalog CSV schema, adding languages |
| history/ |
the mission briefs this project was built from |