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UnheardCity/README.md

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# Arkham City Audio Toolkit
Replace any voice line, music track, ambience or sound effect in **Batman: Arkham City (PC, Steam)** with your own
audio (by name, from a file or a recording) and edit subtitles and menu text, with one-click revert. No Wwise, no
game patch, no external programs.
- **Unheard City** (`app/`, [user guide](docs/user-guide.md)): the desktop editor for Windows and Linux. Browse and
search all ~26,900 sounds of the game (the voice lines of one language, music, ambience, and ~15,400 effects
stored inside soundbanks: footsteps, foley, combat, weapons, UI), filter by category and character, listen,
replace or record, apply and revert. Edit subtitles (11 languages, linked to their speech lines) and the menu
text in their own sections.
- **`ackit`** (`ackit/`): the Python library and command-line tool behind it.
How it works in one paragraph: the game's Wwise 2011.1 decoder only knows the standard Vorbis codebooks, so ackit
encodes with libvorbis and rewrites the stream into exactly the layout the game expects (codebook IDs, packet
format, seek table, header hash and memory size reversed from the game), then writes it into the `.wad`
archives atomically, keeping the original bytes in a store for exact reverts. Details in `docs/`.
## Install
- **Editor (users), Windows:** unzip `UnheardCity-<version>-windows-amd64.zip` and double-click **Install.cmd**.
It installs for your user (no admin rights), adds a Start menu shortcut and an entry in Settings > Apps for
uninstalling. Or skip installing and run `UnheardCity.exe` straight from the unzipped folder.
- **Editor (users), Linux:** unpack the `.tar.gz` and run `UnheardCity`.
- Nothing else is needed (no Python, no Wwise, no ffmpeg). To build it yourself: [docs/building.md](docs/building.md).
- **Toolkit (developers):** Python 3.10+:
```
python -m venv .venv && .venv/Scripts/activate # Linux: source .venv/bin/activate
pip install -e .[app,dev,verify] # app = editor, dev = tests/packaging, verify = in-game test
python -m app.main # run the editor from source
```
## Quick start (command line)
```
ackit find joker tape # search by name, category or character
ackit extract Speech_TAPE_JOKER_1_4 orig.wav # listen to the original
ackit replace Speech_TAPE_JOKER_1_4 my_line.wav --match-loudness
ackit revert Speech_TAPE_JOKER_1_4 # or: ackit revert --all
ackit text find --lang ITA protocollo # subtitles and menu texts (keys SUB:... / MENU:...)
ackit text set "MENU:ITA:FRONTEND.ITA:Menu:Start" "Premi Invio"
```
More: `ackit status`, `ackit list --character Joker`, `ackit export-mod my.acmod` / `ackit import-mod`,
`ackit verify` (offline self-check), `ackit game` (detected install, language, store). `ackit -h` lists all
commands. The game folder is found through Steam (Windows, Linux, Flatpak, Proton); otherwise pass `--game DIR`.
Rules worth knowing: speech/effects replacements must fit in the original's size (the tool squeezes or refuses
with the maximum length); music can be any length. Subtitles must fit the original text's length (menu text:
any length). Close the game before writing.
## Where things are
```
ackit/ library + CLI (formats, encoder, injector, catalog, originals store, workspace)
ackit/verify/ offline self-check, in-game test harness (Windows, WinDbg)
app/ Unheard City (PySide6)
tests/ pytest suite (synthetic game data; real-game tests run when the game is installed)
data/catalog/ sound catalogs (CSV), character lists (source/), schema in data/catalog/README.md
docs/ formats, reverse engineering, decisions, categories, user guide, building
tools/ catalog builder, packaging (build_app.py, installer/), artwork and license scripts
NOTES.md project status and working notes; CLAUDE.md: guidance for AI sessions
```
Tests: `pytest` (the real-game tests are skipped when the game is not installed).
In-game test (Windows, Steam running, WinDbg installed): `ackit verify --ingame`.