Safety - Writes are serialized (Workspace.lock): two background jobs rebuilding one package (a sound and its subtitle applied side by side) lost an edit. - A store copies a bank file or package as "original" only if it matches the shipped catalog (Workspace.unoriginal_files: in-memory sounds, bank copies of voice lines, subtitles); the editor refuses to switch stores while changes are applied. A second store could otherwise resurrect a reverted sound. - Mod import in the editor asks before overwriting files changed outside the tool (it forced silently). - Revert all in the editor reverts texts too; the uninstaller counts text edits before offering to delete the store. - ackit restore-backup: the full-backup restore decisions.md described; it keeps the sounds of WADs without a full copy recorded. - build_catalog also stops when a subtitle differs from the catalog. Languages and texts - Game.language() returns languages without voices (JPN, RUS, ...) and Game.voice_archive() their INT voices; ackit text --lang JPN works. - Menu lookups parse one cached file (find & replace: minutes -> ms). - Subtitles decode cp1252 as Windows does: the UTF-8-in-cp1252 line Speech_TAPE_J_Answer_1_00 (KOR/POL/POR/RUS) is written back byte-for-byte; SUB_KOR/SUB_RUS rebuilt from the original game (only those rows changed). - Mods exported while another language is loaded keep name and line. Other fixes - Down-mix folds extra channels in at -3 dB (a 5.1 centre voice was dropped). - e2e_editor no longer overwrites the user's settings.json; kill_game waits for the game to exit before reverts. - Recorder handles Int32/UInt8 input and split frames; package block cache locked; conflict messages, CLI help examples, stale docstrings and doc references fixed; tests no longer read this PC's game language. Docs (decisions, user guide, README, subtitles.md, banks.md, catalog README, REPORT, NOTES, CLAUDE.md) updated; check_docs: 102 claims match. 148 tests; e2e_features 9/9, e2e_editor and verify PASS; game original afterwards.
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CLAUDE.md
Batman: Arkham City (PC) audio toolkit + editor. Read NOTES.md first (status, next steps, environment).
- Layout:
ackit/library + CLI (python -m ackit -h),app/PySide6 editor,tests/pytest,data/catalog/CSVs (+ user's original lists indata/catalog/source/, never edit them),docs/,tools/build scripts. - Dev env:
.venv(Python 3.14,pip install -e .[app,dev,verify]). Run tests with.venv/Scripts/python -m pytest -q. - Writing game files goes through
ackit.workspace.Workspaceonly (originals store, atomic writes, conflict checks, one write at a time:Workspace.lock, held by every apply/revert/rebuild incl.Texts). Speech/ambience: in place, never larger than the original WEM; music packs: any size (docs/formats/wad.md). In-memory sounds (archive BANK, loose.bnk+.upkpackages): in place into every copy; a bank file is always rebuilt from the store's original copy + the applied replacements (docs/formats/banks.md,upk.md). Texts go throughWorkspace.texts(subtitles in packages, in place and NUL-padded; menu.intfiles). - Never use Steam "verify integrity". Keep game files original after tests (
ackit status,ackit revert --all). - Real-game checks:
ackit verify(offline),ackit verify --catalog [--quick](catalog vs game files),ackit verify --ingame [--banks | --texts](Windows; needs Steam running and logged in, WinDbg; ~1.5 min; reverts and checks byte-identity itself). - Rebuild catalogs only from original game files:
python tools/build_catalog.py(~5 min, scans all packages; stops if a sound or subtitle differs from the current catalog). Voice lines are identified by the game's Wwise Sound objects (ackit/lines.py, columnline; one recording per language), never by WAD position or name: positions differ per language (docs/decisions.md5,docs/formats/banks.mdLines). - Figures in the docs are checked, not copied: after changing data, code or docs run
python tools/check_docs.py(--scan: also the bank survey and the catalog check's facts, ~10 min;--wems: every WEM rebuilt, ~10 min); add a claim there for every new figure. - Real-game write round trips:
python tools/e2e_features.py,python tools/e2e_editor.py(they revert in afinallyblock; still checkackit statusafter any interrupted run). - Shell: git at
C:\Program Files\Git\cmd(prepend to PATH). Write Python with the Write/Edit tools; avoid PowerShell here-strings and heredoc string surgery with backslash escapes (they produced NUL bytes before). - The speaker loopback can contain other apps' audio (voice chat): never save raw captures.